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ToXin said:It's also sometimes useful to have a play with levels after using the highpass filter to restore a bit of the contrast, then carry on.
Something else I've just remembered - putting a little sharpen and blur on the image with a soft brush at low pressure helps. This doesn't change the saturation on brightenss of the base but does add a little more interest. I've not had experience with the new brush engine in PS7 yet, but I tend to use 'grunge' style brushes for this to add even more variation, otherwise you just get round blobs of increased sharpness.
This is one article I've managed to re-find, I think it is in the lisrt on Jaquays.com as well: http://www.3dgate.com/techniques/2001/010625/0625hajba.html
Higpass and another link from within the article.
Why haven't i ever seen or heard of this site before!? [stuned] thanks very much toxin, the site is usfull... a lot of very nice tips and tutes. [excited]ToXin said:Another one for those details, incidentally it also saves me from describing how I did my chain - another one that I'd thought of for myself that I later see described!
http://www.thewebmachine.com/ - photoshop section
nots, bolts, metal, rust etc.
I particularly like the 'Carbon navbar' effect [excited]