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Nice example Moth, one or two small issues as far as a texture for a game are concerned, but if you're not a texture artist you may not be familiar with certain constraints so no complaints about the work, just to be clear
thanks toxin You see, im good at making textures.. thing is is i really need to learn more about them.... i want to get EVEN more organic than I have already gotten I'll post some examples of fully tilable textures that I have made (a few out of almost 100)ToXin said:Talking specifically about textures for games, the most important thing (almost always) is for them to tile seamlessly. There are some detail type textures where it doesn't matter, or if the texture is designed to create a specific look, but in general having them tile in either one or both directions is a must.
Having said that, getting tiling textures isn't all of it, having a tiling texture with 'artefacts' that show an obvious repeat is just as noticable in a game engine.
This is where we get a bit heavy on images... I think I'd best thumbnail them.
For anyone else who doesn't - rule 1 : game engines and hardware rendering from them requires that textures be power of 2
This topic is starting to get me thinking in circles, ideas boucing out of one train of thought into a fresh direction... sorry if I'm driving you nuts, I have a headache myself