GfX@rt: (it's always difficult not knowing someone's name: GauussianEffectsArt perhaps? or George, Gary, ...?): yes, I'm avoiding entering in this discussion because there is no use doing so. You are right all the way, and I misinterpreted your initial posting. I read that your result, with your normal method was a mess (quote: I was trying to wrap text around a globe a few days ago using the normal method. That didn't work; the result is a mess (left image) ), so I started wondering what that normal method might be. I fired up Cinema, and tried, what I call, the method that I consider to be normal. This gave me a different result with a clearer mesh. Which I posted.
It was not my intention to play teacher, and show you how things have to be done in the first place. I just tried to show a method that has indeed a better mesh, but that, indeed, has the disadvantages you now mention. The method you posted is, and I mean it, far superior, and I will gladly make use of it when needed.
as for tackling me personally:
People who frequent these boards regularly will know that I don't have as much problems with admitting I am wrong (ahhh...the Ego-game!) than you assume. Knowledge does not make me feel important, or intelligent, or "superior" at all. Being a human being with loads of lessons to learn, I still have this "tendency to be a bit shortsighted" about taking my opinions for the one and only thruth, but I have enough experience with self-observation to weed out this tendency every time in puts up its ugly head.
You also tackled me personally on the CGtalk forum because, in a thread on non-English books for Cinema, I had the guts to say that English-speaking people take it for granted that everyone speaks their language, and that they must make an effort just like everyone else "because they can't expect to get everything on a golden platter." You consider this impolite, which is your good right, but it's very clear, in my eyes at least, that the intention of my reaction is to get people start moving. It was you who started the thread, but not you whom I responded to. Your initial post was, as always, well-formulated and to the point. Although this subject had been attacked several times in the past weeks/months as it is, together with n-gons and a shadertree system to replace SLA, one of the favourite rant objects about Cinema.
It is not because I am a mod here that I am better, or special, but it is also not so that, because I am a mod that I may not react if people tackle the man, not the subject.
I have lots of other things on my mind right now, but if I ever need text wrapped around a sphere, I will certainly take a look at this thread again.
Sorry, but I am not a good, methodological student at all. I was so with Photoshop, as it was, and is necessary for me to obtain high-quality scans and prints, but I approach Cinema differently. I am not looking for a job in the industry or pay the rent with it. So I play fearlessly with the wealth of tools and options it offers me.
Rick: There is nothing to understand I'm afraid. In my opinion what we call reality is but another illusion, limited by what our brain selects from the information it gets from our senses, so I simply create without any other rule or condition than the simple fact that I must be totally involved in it, and that I must have a certain liking for the result.
Yet I would not call these abstract as the first image has a mineral, even micro-organic feel, and the second one is clearly a landscape somewhere in the innerworlds.
Abstract 3D, matrix extrude etc, and pure fractals are too "computerish" for me. (I love textures, chaos, the creative moments between two phases of order). Which does not say that I don't ever find pleasure in creating them. On the contrary. Just like I can have a lot of fun playing with Poser and Photoshop.