MentosCubing
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The shading on the ground is very wonky, but I could not find a way to fix that. I tried doing luminosity corrections to every sample I placed, and it didn't turn out very well. I tried some other stuff with blend modes and other tools, but nothing looked good. The best I could come up with was to run a high pass filter over the ground, turn the radius up as high as I could without seeing the weird shading, change the blend mode to Overlay, and put it on top of a gradient made from two sampled colours. It looks better than it did before, but it's still really bad. If anyone has a suggestion for that, I'd love to hear it. Aside from the floor, I think it turned out excellently, but that floor is just so bad that the entire image is ruined.
Of course, if you notice another flaw, I'd love to hear about it. The floor is the only one I've noticed, but there could be others.


Of course, if you notice another flaw, I'd love to hear about it. The floor is the only one I've noticed, but there could be others.

