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suggestions for glass tile effect?


Great job Moth and thank you for sharing your technique :D :righton:
 
I was a little dissatisfied with my glass effect and re-worked it.

Selected the squares and saved them as an alpha channel.
Made a copy of the alpha channel, loaded the selection, and guassian blurred 2 pix.
Created a layer above the squares and filled with grey 128,128,128.
Filter/Render/Lighting Effects -Style Floodlight and adjusted the parameters of the light until whole area was covered in the light and choose texture channel alpha 1 copy.
Inverted layer. Set to Overlay.
Created a new layer.
Loaded alpha channel and filled with white.
Inversed the selection and filled with black.
Inversed selection and guassian blurred 2 pixels.
Inversed selection and deleted.
Deselected selection.
Set layer to color burn.
Duplicated layer.
Created new layer and made a Rectangular Marquee 800 wide x 3 pixels high.
Placed Marquee over a row of squares.
Set Gradient Tool-Linear white to transparent.
Held shift button down and dragged gradient tool from top to almost the bottom so whole marquee was not filled with white but faded instead.
Repeated process until all rows had a horizontal line near, but not at, the top of each row.
Loaded selection from alpha channel 1. Modified selection, contract 3 pixels, feather 2 pixels.
Inversed the selection and deleted.
Deselect selection.
Copied layer and gaussian blurred 1.5 pixels.
Moved layer so now blurred lines were almost at the bottom of each square.
 
Wow! [stuned] Looks even better Moth! :righton:

Again, thanks for taking the time to document your technique so that others can learn! ;)
 
:) I'm glad you like it.

Please post your header after you're done with it. I'm sure everybody would be happy to see it. :D
 
i have actually scrapped the header design and am doing something different, but wil be using some of the techniques used on this thread :D I may still use the glass tile effect, not 100% sure at this stage.
 

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