Yep, there's a lot of 'native' filters in PS that can produce paper (
and other) textures. Just have to learn through trial'n'error which ones.
Try giving your 'film grain' texture some randomness to it, by applying the "Spatter" filter with the settings max'ed out. If that's too strong an effect, use the "FADE" function under the EDIT menu to reduce the effect.
And if you want a bit of 'subtle' bump highlighting, as seen in your scanned example, just dupe your texture layer and apply the Emboss filter (
FILTER>STylize>Emboss) to it with an amount setting of 100% and height of 2. Light direction is your choice.
Set this layer to Hardlight and reduce the Opacity to around 50%. Or where ever your eye says looks right to you.
That's a great way to create a stucco wall texture too. Or any type of 'textured' wall texture.
TIP: When using the Clouds filter, and a few of the other PS native filters to create textures, you'll find that if you create your textures using a document size of equal proportions, your pattern will tile seamlessly (
98% of the time). The only sizes that this works with are very specific:
32x32
64x64
128x128
256x256
512x512
1024x1024
etc...
See the pattern?
Try it!