So I thought this would be quite simple, but now it's driving me crazy. I'm working on a pixel art piece that uses a wall perspective like you're looking into a room (like the old zelda games). So when I skew a wall (like in my attached image) the wall behaves correctly and the horizontal lines stay at their same heights. The problem is when I need to make a piece into a trapezoid shape (also in my image) I try to use the perspective transformation, but then when I turn and place it against the other wall the previously horizontal lines have been stretched and they do not line up. So what I'm wondering is if anyone knows a way to basically pinch top two corners in to create the 45 degree angle but in such a way that the horizontal pixels do not get move up or down.
Thanks ahead of time to anyone who can offer any help with this.
Thanks ahead of time to anyone who can offer any help with this.