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My attempt at the new 3D Tut.


Excellent bob. :righton:

Nothing i'd really change exceptin perhaps that you appear to have a light source coming from directly above (along the surface) the text. But your lighting on the text makes one think the light source is at a higher elevation.

It's the highlight on your bevel that makes me think this.

Get what i mean? :B

You've definately pulled all the effects off though. Very nice. And i love that font? What's it called?
 
Something about the lighting in general is just not right. The black rounded bevel on top of the text looks too flat the farther right the eye travels. The 'x' appears to have hardly any bevel to it at all...perhaps a secondary, low diffusion light source from the bottom right?

Also, the ends of the type are squared, which doesn't jive with a rounded bevel, which is the way the letters look now...
 
Ya actually madster i see your point about the lines on the end of the 3 being straight/square, but the top surface having a rounded bevel to it. I don't think that's something an "average" viewer would notice, but it's a valid "graphic" point.

As for the "X" not having any bevel... there's only one X in there and i don't believe it's "supposed" to have any bevel madster. My original version doesn't and none of the other letters in the word "effex" have any bevel.

Are you sure you mean "bevel" there? Or are you thinking of something else...? :B
 
[saywhat] DUH! Actually, I meant 'D', not 'x'... ;\
Stupid keyboard. It's supposed to catch things like that before I hit the submit key!

Regarding the 'D', I was referring to the rounded bevel effect on the '3' not appearing on the 'D', and how the light at the top is barely visible.

Mark, although the "average" viewer might not notice the effect directly, it's little visual incongruities that make or break an effect, and although almost subliminal, the eye still notices that something is "just not quite right"...
 
Ok, that's what i thought you did.

Now... here's what you need to do to varify the trueness of the angle on the X in effex...

Use the line tool and draw a 1 pixel line along the right edge of the x. Then draw another line but along the spine od the D.

See anything looking "off" visually? :B
 
Excellent job Bobzworld! :righton:
 
:righton: Bobzworld!

You've straightened out the perspective thing and it makes a world of difference! ;)
 
Great work Bob - sticking to it really pays off - isn't it amazing what we can achieve in PS - I try and try with 3D progs and always come back to Photoshop and get the same FX
PS is KING/QUEEN :}
 

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