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Grayscale and color brightness


HI Puppychew
The approach I am going to show you is like using a hammer for a screwdriver yet if all you have is a hammar then its one way to go at it.

I am assuming you are starting with a base HEX color whose luminosity you want to duplicate while change the Hue and Color to get variations using the adjustment Layers with which you are familiar including the use of the Color Overlay in the Layer Styles panel.

First if you have a Hex number in sRGB color space you need to know the RGB numbers associated with it. These can be copied right form the Color Picker when you put in the Hex number. For Hex = 804D46 the RGB number are R=128 G = 77 and B=70
Mathematically the grayscale value you want for the Hex Number is calculated by Grayscale = .3 * R + .59 * G + .11 * B
Grayscale = .3 * 128 + .59 * 77 + .11 * 70 = 91.53
That means picking 91 or 92 would be quite close. We will use this number in the Layer Stack in just a bit

You start with you base image from your PSD with:

Screen Shot 2018-06-14 at 9.08.38 PM.png

In the Layer where you use the Color Overlay
1) Open the Color Overlay Style and choose the color with the Color Picker inserting the Hex number and note the RGB numbers as well - both circled in Yellow
2) Also, it is important that you changed the Blend mode of the Color Overlay Blend to Color (not the default of Overlay) which is also circled in Yellow

Screen-Shot-2018-06-14-at-9.10.29-PM.jpg

This will yield a Layer Stack of:

Screen Shot 2018-06-14 at 9.20.26 PM.png

For the Layer with the Color Overlay, turn off the visibility icon for the "Effects"
Also Add the Hue, Sat Adjustment Layer as a Clipping Mask. Turn the Saturation to 0,
and then adjust the Lightness Value down until the Color Sampler value on the it is equal to 91 or 92 as we calculated before: (circled in yellow):

Screen-Shot-2018-06-14-at-9.25.35-PM.jpg

Now go back and select the Layer with the Color Overlay and turn the effects back on. Your color will now match very closely in the info panel with your original RGB desired numbers. In this case, the RGB numbers are only off by one bit each:

Screen-Shot-2018-06-14-at-9.32.47-PM.jpg

Now, all you have to do to try different Hues, and Saturation with the same brightness level is to go in and change the color of the Color Overlay.

Give it a try and hope this does the trick for you.

John Wheeler
 
Like John, I used Puppychew's psd for both of the following examples. Did not change any of the masking.

I tried John's method and it works extremely well. I found that when I sampled the color as close to the same X Y point as possible from both the finished products. While neither is perfect, the Curves Adjustment technique seems to be more accurate with the color. Both are consistent with the color change when sampling different points on the whole of the siding.

Both techniques are easy and similar with the primary difference being in how the color is altered, one with a Curves adjustment layer and the other with the color overlay in a layer style, and how the grayscale is accomplished. I also tried a solid color adjustment layer with Johns technique and the results were identical, so either would work well. The Color overlay technique seems to lighten the darks more. I thought this could be offset with an adjustment layer, but then the sampled colors became way off. I prefer the richness and shadow (darks) tones as well as the depth of color the Curves Adjustment Layer technique provides, but that's just personal preference.

With John's math solution to grayscale, I don't think there's any argument that this provides a more accurate grayscale setting than the Black and White Adjustment layer used in the Curves Adjustment Layer technique. Since this was the primary question of this thread, I would definitely opt for the Color Overlay technique.

CurvesAdjustmentLayer.png

ColorOverlay.png
 

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