Kiwi, I'm starting to hate you. First the catman, and now this.
This is a t-rex that I started a long time ago. I resurrected him ever so briefly, especially since edge-loops were mentioned.
Primary edge-loops and secondary edge-loops drawn in. Now, the pivot point of the mandible is actually a bit farther back than the 6 sided pole, but it deforms beautifully dispite that. I did a mock rig, and the deformation is gorgeous with minimum tweaking on the envelope.
There are also detailing edge-loops around the eye and nostril.
Yeah, Bay is a genious for identifying and exploiting edge-loops. They take mesh deformation to the next level with out the fumbling.
Are you going to texture your dragon head, Kiwi?
This is a t-rex that I started a long time ago. I resurrected him ever so briefly, especially since edge-loops were mentioned.
Primary edge-loops and secondary edge-loops drawn in. Now, the pivot point of the mandible is actually a bit farther back than the 6 sided pole, but it deforms beautifully dispite that. I did a mock rig, and the deformation is gorgeous with minimum tweaking on the envelope.
There are also detailing edge-loops around the eye and nostril.
Yeah, Bay is a genious for identifying and exploiting edge-loops. They take mesh deformation to the next level with out the fumbling.
Are you going to texture your dragon head, Kiwi?