Haven't been around for a while.....been busy-busy-busy. But I have a PSCS3 question and what better place to ask than here.
I've been beta testing PSCS3 since December. I'm getting to really like it, It's not as sluggish on my machine as CS2 was ( but I eventually got around that after some tweaking ) and I got used to the new interface within a week. Seeing how I use PS primarily for illustration, I probably won't invest in it. I was hoping for some advances in shaders and auto perspective.
My question for those of you who have played with it ( mine came with no help files???) In 7 and CS , a clipping mask could be created by activating the layer you wanted to clip, over the layer you wanted to use as the mask and keying
Ctrl+ G. This function now seems to create a new grouped layer in both CS2 and CS3, but no clipping. Is there another step now? or another command all together? ( Gaussian, I'm sure you have an answer for this ) What I want to accomplish is using a photo or object as a reflection on yet another object.
Anyway, I've got some really neat 'glass' effects I've come up with which I'll be posting examples of soon. They're done with CS because that clipping function is required.
I've been beta testing PSCS3 since December. I'm getting to really like it, It's not as sluggish on my machine as CS2 was ( but I eventually got around that after some tweaking ) and I got used to the new interface within a week. Seeing how I use PS primarily for illustration, I probably won't invest in it. I was hoping for some advances in shaders and auto perspective.
My question for those of you who have played with it ( mine came with no help files???) In 7 and CS , a clipping mask could be created by activating the layer you wanted to clip, over the layer you wanted to use as the mask and keying
Ctrl+ G. This function now seems to create a new grouped layer in both CS2 and CS3, but no clipping. Is there another step now? or another command all together? ( Gaussian, I'm sure you have an answer for this ) What I want to accomplish is using a photo or object as a reflection on yet another object.
Anyway, I've got some really neat 'glass' effects I've come up with which I'll be posting examples of soon. They're done with CS because that clipping function is required.