Hey let me add my 2cents too ok? [honesty]
Ok... my
4cents then...
First, the effect looks great. Nice job Wendy. You've apparently thought a lot about it, and it shows. Good stuff.
And 2nd... this makes for a gr8 "case study".
Now...
About the perspective distortion on the reflection that namvet mentioned...
First off, i agree completely with the observation. For this type of thing, we have to keep in mind that the 'depth' of the viewpoint is dependant on the height from which you're viewing the scene. The angle you exampled namvet may be correct, given the height you put the viewer at, but that specific height/viewpoint in your example may not be applicable to Wendy's image. But i think we're all aware of that.
I always find it a tough thing to visualize myself. I mean... as a viewer of the scene in a photo, it's hard to imagine what angle we're on compared with the objects we impose into the photo. I think it could help though drawing it out righly, like namvet has done. Generally though, i just use my eyes.
Here's an interesting question/problem to work out...
What if Wendy's orb was so big, that it almost completely filled the open area above the water? BUT... was elevated to half its own height off of and above the water. AND... it was as far away from the obsever's eyes as that tall dark green tree along the right edge of the photo.
Problem:
How would you visually convey this 'depth' to the viewer? And where do you think we'd see the reflection in the water?
This is a hard thing to make look really believable.
And one of the reasons,
i think, is because of the lack of "depth" usually seen in a photograph. But what if we 'faked' that? How would it effect the overall look/feel of the image?
Here's my take on Wendy's photo, with some artificial depth of field added to the scene surrounding the orbs. Take note too that the orb i added is not a solid glass ball like Wendy's is. Mine is hollow -- which simply allows the image behind the orb to show through a little (
through tons of surface highlights), and does not distort it.
Question:
How large is my orb, compared to the trees to the right of it?
And how far 'back' into the scene is my orb located, compared to it's surroundings?
Can you think of any visual way of conveying this to the viewer?
Have fun!