What's new
Photoshop Gurus Forum

Welcome to Photoshop Gurus forum. Register a free account today to become a member! It's completely free. Once signed in, you'll enjoy an ad-free experience and be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Untitled


markr

Active Member
Messages
43
Likes
41
I have been working on something new and I really want to know what you think. Where does it need some improvement? What did I do wrong? ...

Untitled.jpg

Update:
final.jpg

Lighting and shadow adjustments
lighting.jpg

Blurred edges
blurred.jpg

Stock used:
Stock Used.jpg
 
Last edited:
This is an exceptional job Mark!

The one thing that stands out to me is, both of the subjects skin tone, mainly hers, and their shading. Her skin tone is just a tiny bit too light and even, her knees and hands are the same as her chest and face. His skin is too dark, like he were standing in shade, but, it's more indicative of the lighting you have in the composite.

Based on the direction/angle of the main shadow, the sun is to their backs. Neither are shaded correctly. Her dress is lit evenly, there would be strong contrasted areas similar to his dress.

The shadow direction of the rock structure on the right (looks like the top half of a skull) is not consistent with the subjects shadows.
 
Awesome composite Markr! The blending of the images is excellent.
Everything Sam mentioned is correct, though the lighting is extremely difficult to adjust with so many different image parts.
I would add a vignette to intensify the atmosphere.
 
There's just something about the foreground and background mountains not fitting together, not sure what it is, might be the 2 different colours ? Really nice though.
 
Overall, beautifully done! The blending and the composition is really good. Great color palette. And the image is interesting.

I agree the lighting is off. But that's what you do once you have everything else together. You can even do it by using a layer over each subject and adding shadows and highlights by hand. I do that and use a blending mode like hard light, lower opacity, and maybe use a blur for shadows. Highlights can be added similarly, using soft light or screen, etc., maybe overlay, though overlay often adds a shimmer and color you may not want. Depends on the circumstances.

I think the mountain issue inkpad mentioned could be resolved by adding a blur to the background mountains. They really are too sharp.

Bravo. Put that up on your deviant arts site. If you haven't got one, start one!
 
Thank you all for the input. Really appreciate it. I have added an updated image to the original post. I have tried to solve the issues mentioned within my abilities :) Hope you like it. Still have to exercise my lighting though ;)
 
To work on the lighting, look at the shadow from the man. Then refer to the shadow on the foregroun rocks/cliffs. Start there. Your light is coming from above and to the right and forward of your figures. SO the man' shadow should go back and to the left rather than forward and left. The girl should have shdow areas on her right side (left oriented to the screen. The sides and lower areas of the hands, her right face, the chest next to the bodice, and so on should have shadowed areas. It's easy to do as I suggested above with and upper layer, a softish brush, and a fitting blend mode, possibly a blur if your changes in depth of shadow end up too abrupt. Give that a try, just those two things. Then post your results. It's almost time to move on to a new project, but these areas are an important exercie and currently detract from the image. Don't be concerned; just make your shadows on separate layers so they are non-destructive.
 
To work on the lighting, look at the shadow from the man. Then refer to the shadow on the foregroun rocks/cliffs. Start thee. Your light is coming from above and to the right and forward of your figures. SO the man' shadow should go back and to the left rather than forward and left. The girl should have shdow areas on her right side (left oriented to the screen. The sides and lower areas of the hands, her right face, the chest next to the bodice, and so on should have shadowed areas. It's easy to do as I suggested above with and upper layer, a softish brush, and a fitting blend mode, possibly a blur if your changes in depth of shadow end up too abrupt. Give that a try, just those two things. Then post your results. It's almost time to move on to a new project, but these areas are an important exercie and currently detract from the image. Don't be concerned; just make your shadows on separate layers so they are non-destructive.

Here is my suggestion for the girl. I use a 25% soft brush on 100 and 50%, then blurred it. Then I went back in with 100% soft brush and added more shadows. Then I used a soft eraser at 5-20% to soften some edges and fix the too much shadow areas. Brush, eraser, brush, and so on.

Untitled-1.jpg

Let me know if you get the idea, or if you think it's even in the right direction. You or others may disagree, but that's what I would do. In fact, I would add yet another layer above to deepen some of the shadows or at least increase the opacity of my shadow layer which is at about 50% hard light.


EDIt: My eyes are tricking me. Just realized the direction of the sun. SO it is really the light on and from the cliffs that needs a different angle. So your people casting shadows are OK. But the girl does still need shading and I hope you understand the idea. Imagine the location of the light and see how it casts its shadows. It's that simple. My apologies for confusing the issue.

One more thing. The shadows cast by the models have harsh edges. As I mentioned above changes are less abrupt. Also they need to be deeper/darker right up next to the people as the light would be much less available there. To soften the edges, use a softer brush, or even something like an animal fur brush to soften those edges to the grass.Here is also where a blur can help. Often after you make a blur, you need to go in and repaint some of the deeper shadow areas as the blur can spread and lighten them more than you want.
 
Last edited:
BTW, I like the added landscaping - fast gardener there. I don't care for the yellow sky and highlight changes. I think somewhere in the middle of the two examples would be more pleasing. Seeing it more high key, I can see how it improves the light, but now it seems too harsh. IMO.
 
Hey ibclare, thx for your time and effort to explain it to me. I have tried to apply some shadows and highlights as you so carefully explained to me. I did it some what subtler. If you don't mind me saying that yours looked a bit to dark and unnatural to me. Or maybe it was for the sake of the tutorial so it would be more obvious to me to see. Anyway, hope you notice the difference, I definitely do.

lighting.jpg
 
Last edited:
Much better! This looks fantastic!

There's only one last thing I think could be addressed and that's the hard edge between the mountains and sky. I like to use the Blur Tool set very low. Zoom in and with a small soft brush gently blur the edge.
 
I had a little play if that's alright..

I blur the mountains in the background near the sun, and added a dodge and burn layer and then played around a little base on the direction of where you place the sun..

You might not like just had a quick play with it

Untitled2.jpg
 
If you don't mind me saying that yours looked a bit to dark and unnatural to me. Or maybe it was for the sake of the tutorial so it would be more obvious to me to see. Anyway, hope you notice the difference, I definitely do.

Hi Mark. No, I didn't make it dark for the sake of the advice. If you notice the depth of shadow thrown by the bodies, you'll see that the shading there is darker. The face and body away from the main source of light need to "reflect" that. The shadows need to be darker. I think you would like to retain the glow on her face which is quite lovely. You can do this by adding one more effect I think. That would be to give the sword a center glow so that light is shining up onto her hands, arms, chest, and face. Then the brightness makes sense. But right now, there is no sense that parts of her are are cast into a darker light.

The shading on the face, etc., not directly in the sun needs to be darker, not black. There is reflected light enough from the landscape to retain plenty of details. It is not night nor midday with more direct rays and contrasting shadow/light.

It might be fun for you to take a model and move the light around it in differing directions, then shade and highlight it to demonstrate those differences. Do it with a simple setting so you don't have a lot of distractions. Anyway, it would make a good exercise. (ugh, thanks teach, right?)
 
Here is a for instance. The statue photo I am using is powazki_cemetery_iii_by_k_a_d_a_t_h at deviantarts.com.

the original:
light.jpg

light from the left and above with reflected light off the snow. Direct light is yellow, reflected more orange, with some mixing.
light_left.jpg

light from the right and above
light_right.jpg
 
Last edited:
It might be fun for you to take a model and move the light around it in differing directions, then shade and highlight it to demonstrate those differences. Do it with a simple setting so you don't have a lot of distractions. Anyway, it would make a good exercise. (ugh, thanks teach, right?)

That is a good idea! I will definitely do that.
 

Back
Top