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Tree_Bark_Textured_Skull


it doesn't pop out immediately, but when it does it's a little creepy if you're not expecting it.
 
That´s cool! I have been thinking about doing something like that, but I thought that you had to use displacement maps or whatever it´s called, and I haven´t really gotten the hang of that yet. You did this by only using liquify and layer blending modes? I would love to know how you did it. :)
 
love it Maximus! very subtle and it blends well with the base texture :D i'm glad my texture was of use to you :D
 
Yes Vafann

I've also used a displacement map before using the liquify filter,
this was done in order to define the bumps in the image, remember highlights create bumps in your image and shadows creates deep or hollow surfaces, that's how you get the object to have the "coming out from the surface effect"

if needed, after creating your displacement map you can use a soft brush to paint manually some areas that you may consider it will be necessary

Also used some smudging to soft mix the object edges whit the background texture, after that just used dodge and burn to increase highlights and darken some shadows.
 
Yes Vafann

I've also used a displacement map before using the liquify filter,
this was done in order to define the bumps in the image, remember highlights create bumps in your image and shadows creates deep or hollow surfaces, that's how you get the object to have the "coming out from the surface effect"

if needed, after creating your displacement map you can use a soft brush to paint manually some areas that you may consider it will be necessary

Also used some smudging to soft mix the object edges whit the background texture, after that just used dodge and burn to increase highlights and darken some shadows.

Thank you maximus, I have used your tips as inspiration for this weeks challenge in the contest forum! :)
 
awsome job:yourock: man mine doesnt look nearly as good as your but decided to test my skills and this is what i got for working on it for ten min hehe
 

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