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Yes Vafann
I've also used a displacement map before using the liquify filter, this was done in order to define the bumps in the image, remember highlights create bumps in your image and shadows creates deep or hollow surfaces, that's how you get the object to have the "coming out from the surface effect"
if needed, after creating your displacement map you can use a soft brush to paint manually some areas that you may consider it will be necessary
Also used some smudging to soft mix the object edges whit the background texture, after that just used dodge and burn to increase highlights and darken some shadows.