patrickjansen
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I thought this would be easy but it’s not working. I created a 50×50 stickfigure shape C and placed it in a 200×200 comp B at the top. Then i place comp B 6x in a 200×200 comp A and rotated each +60 degrees. So you get this tmp
but instead of having each stickfigure rotated according to the manual rotation, I tried rotating them “back” (so they’re all upright) by attempting to read in that manual rotation -> (in the subclip B rotating it “back”) by setting C rotation value to expression -thisComp.rotation but it’s not working. Result should be like this but isn'ttmp2
Am i missing something? is this not possible?
but instead of having each stickfigure rotated according to the manual rotation, I tried rotating them “back” (so they’re all upright) by attempting to read in that manual rotation -> (in the subclip B rotating it “back”) by setting C rotation value to expression -thisComp.rotation but it’s not working. Result should be like this but isn'ttmp2
Am i missing something? is this not possible?