PS #3 - @OP: If you like some of the efx you see in my version, let me know and I'll write up what I did, otherwise, there is no point in me spending any time doing this.
One hint, tho ... if you ever made conventional prints in a darkroom, you probably have heard the old admonishments that unless you have something else definitely in mind for the image, you usually can't go too far wrong if you:
(a) use the entire tonal range available to you - deep blacks all the way to almost paper whites;
(b) have detail showing in the shadows, mid-tones and the highlights; and,
(c) try to print the image in such a way as to give the viewer's eye interesting and different things to rest on in various areas of the image, eg, dark and brooding mountains, rippling water with lots of fine texture as well as lighter and darker areas, clouds with very different texture from the previous two areas as well as different from each other.
These suggestions are still just as valid in the digital age, but now we have vastly finer control available to us beyond classic tools such as dodging and burning, diffusion screens made out of your wife's stockings, variable contrast paper, etc.
HTH,
T