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texturing workflow - need help


iceboy

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hello. i need some help with creating a fast workflow for creating textures. i have a project where i have to create many different images. the images are for 3d rendering.

they will have different type of objects and on those objects are other textures. imagine having a brick wall . i modeled the objects and rendered an image where i can select random objects with the colors. on those colors i would like to add images.

what i posted are just examples. for my job i will have an image with 200 objects that need to have 50 unique textures on them . rendering the objects with the textures is not an option because the image doesnt look sharp enough. it needs to be done in photoshop.

is there a way to have 50 images in photoshop and tell the program to assign it to the blue,red,green,pink parts of the pds document?
 

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So you're trying to get the tiled pattern to show up only on the pink/blue/red/green shapes? That should be pretty straightforward.
 
i read my thread and what i wrotte is way to confusing. my english is bad

new example. a brick texture like this. i model all the bricks and render them in ortographic view. now in photoshop i would like to add different images on top of those bricks to make a big image. would it be possibe to somehow make this automatic without manually copy/paste the image and moving it on the right place? i will have around 200 objects like in the red/blue image. and 50 differnet images(bricks for example). how to make the work faster?

thanks
 

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I read this yesterday and was very confused. Your post today does not help me much either!

Let's establish some common terms.....

this is a brick.....
colonial_brick.jpg

This is brick texture
Screen Shot 2014-01-25 at 7.49.37 AM.png

This is a BLOCK
Red block
Screen Shot 2014-01-25 at 7.47.25 AM.png

Blue block
Screen Shot 2014-01-25 at 7.47.48 AM.png

This is a red block and a blue block together.
Screen Shot 2014-01-25 at 7.52.45 AM.png

What is a ortographic?

Do you mean an Orographic?
 
Orthographic is basically a non-perspective view of an object. So the '3D' bricks that have been rendered in an orthographic, front-on view end up as 2D. If they were rendered with perspective the sides of the outer bricks would show and the gaps wouldn't appear.
 
Hi BIG, provide an example.

Please use the term BLOCKS (as in building blocks) and not BRICKS for this discussion since tho OP is wanting to add a BRICK or STONE texture to the BLOCKS.
 
Agreed about the terminology of bricks/blocks!

Screen Shot 2014-01-25 at 14.23.52.png
Screen Shot 2014-01-25 at 14.23.28.png

Here's the two types of view. I don't see why the whole thing can't be done in Photoshop.. Unless you want to animate it, iceboy?
 
Thanks BIG. Admittedly, I knew what the term meant but I'm failing to see it's relevance to the question at hand since it's a reference to perspective. I thought you might have known what the OP was referring to and could provide an example. Not what orthograpic is. I should have made myself clear.

To iceboy, are we adding texture that translates to the entire block in the (3D) perspective view, or only to the front face in the (2D) "Orthographic" view?

Are we adding "images" to the individual blocks or to a group of blocks?
 
Why can't you put each mask each texture layer to be masked over the color blocks it is supposed to cover? Create a mask for blue, one for red, etc.
 
iceboy...

If I'm on the same wavelength with you, I am not aware of a plugin or script that can assist you in doing this in Photoshop. It's not like in 3d where you can assign specific textures to specific areas.

Since you've mentioned that you created these 3d models, why not do the texture work in the 3d application you use?

This will entail creating a Texture template of the object and fitting the individual images into the template.

You can start with this.... http://www.uvmapper.com/ ... there's a free download version there.
 
If you don't mind... can you show a sample of the 3d object render?

Maybe from that, a solution can be found........

Like you said... done in orthographic view. Depending on the complexity of the models in the image, there may be someway to texture map these in PS using 50 images....
 
I'm confused. We are doing this in 3D? I'm with dv8, hit it in your 3D tool, not Photoshop. Sure, you can overly individual textures on individual objects in Photoshop, but there is no batch process.



If you are going for 3D blocks as brick representation but plan to leave only the front side exposed to the viewer, then you can "fudge" it with layer style, using your "texture" as a pattern overlaid on blocks of the same color. Are these images merely going to be used to texture the blocks or do you plan to add actual images, such as portraits or scenes?
 
Crotale....


...... the images are for 3d rendering.

..... i modeled the objects and rendered an image where i can select random objects with the colors. on those colors i would like to add images.


A flat 2D render of a scene or object in 3D space to be textured via Photoshop.....

Whether or not it can be done in PS in some other way will all depend on what the OP's rendered image is like.
 
.... for my job i will have an image with 200 objects that need to have 50 unique textures on them . rendering the objects with the textures is not an option because the image doesnt look sharp enough.

I don't know what program you're using but it may depend on the setting involving transparency, ambient and reflective lighting, bum map strength ... or simply that the image is too large or too small in comparison to the area or areas it is intended for. Which is why you need a texture template to get things right.

just saying....
 
Crotale....





A flat 2D render of a scene or object in 3D space to be textured via Photoshop.....

Whether or not it can be done in PS in some other way will all depend on what the OP's rendered image is like.

Well, iceboy goes on on to say this in his second post, which muddies it for me... (edit:corrected typos)

"new example. a brick texture like this. i model all the bricks and render them in ortographic view. now in photoshop i would like to add different images on top of those bricks to make a big image. would it be possibe to somehow make this automatic without manually copy/paste the image and moving it on the right place? i will have around 200 objects like in the red/blue image. and 50 differnet images(bricks for example). how to make the work faster?"

Just to clarify my own position on this, I agree with your comments in post #16. I think we need a better description of what iceboy is actually attempting to accomplish, as in an actual example best resembling his intended product.

I'll bow out and let you guys handle this one.
 
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True. Not that we should give up.

In reality, it may not be possible to automate the process with one click. But who knows? Someone here might come up with an innovative solution. An actual WIP image sample may help rather than just "examples" that only adds to the guesswork we have to do.
 
1. model the objects.
2. render red/blue/green mask render
3.get your images for photoshop
4.

in this example i did render the textures on the objects inside 3ds max. but the images that are on the blocks are not sharp and clean enough. and its impossible with the settings to get a clean and sharp image like in photoshop. so i need to do the work in photoshop.

i am wondering if there is a way to work faster with some tricks. or will i have to manually place them on the planes(red, blue and green )

thanks
 

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