1. How to skeletonize an object (to thin a line or shape to 1 pixel width) in Photoshop? This type of operation is very basic for scientific image manipulation (imageJ and such), and I wonder if there is a way to do it in Photoshop. If you are not familiar with the term, here is a link that explains it: http://homepages.inf.ed.ac.uk/rbf/HIPR2/thin.htm.
2. How to average blur (Filter > Blur > Average) non-continuous selections so the colors within EACH selection area are averaged to the average color of the area? By default Photoshop treats even non-continious selections as one selection and will average all non-continuous areas to the same value.
3. How to create proportional bevel, shadow and glow effects, so a smaller selection would have a smaller glow, bevel or shadow and larger selections would have correspondingly larger ones? By default Photoshop treats all large and small selected (or non-transparent) areas the same.
I hope some local gurus can help.
2. How to average blur (Filter > Blur > Average) non-continuous selections so the colors within EACH selection area are averaged to the average color of the area? By default Photoshop treats even non-continious selections as one selection and will average all non-continuous areas to the same value.
3. How to create proportional bevel, shadow and glow effects, so a smaller selection would have a smaller glow, bevel or shadow and larger selections would have correspondingly larger ones? By default Photoshop treats all large and small selected (or non-transparent) areas the same.
I hope some local gurus can help.