Hi guys,
I'm an avid cave diver and want to try to restore some older maps to bigger size and cleaner look.
I tried tracing through illustrator and played with PS but didnt have much luck. Here's an example
of an old map:

And here is what a new digital reworked map looks like:

My question is, what's the best way to actually get the oulines of the cave wall right (I dont care about descriptions and all that extra stuff, I can add that later). I want them to be the same thickness and smooth. Any suggestions of making this better? *
Thanks!
I'm an avid cave diver and want to try to restore some older maps to bigger size and cleaner look.
I tried tracing through illustrator and played with PS but didnt have much luck. Here's an example
of an old map:

And here is what a new digital reworked map looks like:

My question is, what's the best way to actually get the oulines of the cave wall right (I dont care about descriptions and all that extra stuff, I can add that later). I want them to be the same thickness and smooth. Any suggestions of making this better? *
Thanks!