I did some more Googling and came across a convoluted way that seems to work fairly well, but could use some improvements I'm sure.
First, the "original" image, which is clipped from a model wearing a leather corset. Blurry.jpg attached.
The section on the left - the blurry section - was less than ideal after I Warped and Clone-Stamped it around to give her a thinner waist and hide an annoying bulge.
I then added some Noise, monochromatic Gaussian at about 1.75. Noisy.jpg attached.
It's better - not as blurry and thus not as fake - but still not ideal in my eyes.
The last image attached - Leather.jpg - shows this section with a leather pattern copied from the area on the right.
As I said, it was a convoluted method. I copied a square area from the right, getting an area showing the leather pattern without copying anything too distinct which would be too repetitive. I pasted that into a new file, converted it to 8-bit (my model image is 16-bit) and ran Pattern Maker on it until I was pleased. I then created a file large enough to cover the blurry section, and used the Pattern Stamp to fill that image in. I saved it to a PSD file.
I then Lasso'd the blurry area, and copied that to a new file, which I converted to 8-bit. I then ran Texturizer and loaded the PSD file from the last step. I played with Scaling and Relief until I was happy. I then copied and pasted the now-leathery section back to the original file of the model.
Yes, convoluted. But in the end I think it's worth it, though even this image could still be improved. I think the grain is too small and not distinct enough, so it doesn't look very leathery. I should have changed the Scaling and Relief settings in the Texturizer. And now that I think about it I probably didn't need to create the image that I Pattern Stamped.
It's definitely an improvement over the "original" blurry version. I do think it's an improvement over adding Noise, especially since I have a few larger areas to cover and large areas with Noise look too fake for me. But it takes a lot longer than just adding Noise, so I'd save this method for only large areas.
But I'm sure my method could be improved upon. Heck, there's probably a MUCH easier way - which is one reason I posted this. Does anyone have any ideas now that they know what I'm trying to do?