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Replacing texture on a blurred area?


Scottes

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I was retouching a leather jacket last night and had to warp a section and then refine using the clone stamp. The end result is fairly blurry. I tried to "steal" the texture of the jacket from another section of the jacket but was unhappy with all my efforts. Mostly I tried the Pattern Stamp after using Pattern Maker, but this changed the color too much for my taste. Perhaps I was creating the stamp pattern incorrectly. I tried adding a little monchromatic noise, which was OK, but I'd rather get back that nice leather texture.

Can anyone describe a method to "texturize" one area using the texture from another area?
 
I think "highpass" was the tip I was looking for. Though the examples show smoothing using highpass, I'm sure that I can reverse it easily enough.

Thanks. I'll give this a shot tonight.
 
Well, the example shows smoothing while keeping some texture.
But indeed, decompositing the frequencies should allow you to keep the texture.
 
I did some more Googling and came across a convoluted way that seems to work fairly well, but could use some improvements I'm sure.



First, the "original" image, which is clipped from a model wearing a leather corset. Blurry.jpg attached.

The section on the left - the blurry section - was less than ideal after I Warped and Clone-Stamped it around to give her a thinner waist and hide an annoying bulge.



I then added some Noise, monochromatic Gaussian at about 1.75. Noisy.jpg attached.

It's better - not as blurry and thus not as fake - but still not ideal in my eyes.



The last image attached - Leather.jpg - shows this section with a leather pattern copied from the area on the right.

As I said, it was a convoluted method. I copied a square area from the right, getting an area showing the leather pattern without copying anything too distinct which would be too repetitive. I pasted that into a new file, converted it to 8-bit (my model image is 16-bit) and ran Pattern Maker on it until I was pleased. I then created a file large enough to cover the blurry section, and used the Pattern Stamp to fill that image in. I saved it to a PSD file.

I then Lasso'd the blurry area, and copied that to a new file, which I converted to 8-bit. I then ran Texturizer and loaded the PSD file from the last step. I played with Scaling and Relief until I was happy. I then copied and pasted the now-leathery section back to the original file of the model.



Yes, convoluted. But in the end I think it's worth it, though even this image could still be improved. I think the grain is too small and not distinct enough, so it doesn't look very leathery. I should have changed the Scaling and Relief settings in the Texturizer. And now that I think about it I probably didn't need to create the image that I Pattern Stamped.

It's definitely an improvement over the "original" blurry version. I do think it's an improvement over adding Noise, especially since I have a few larger areas to cover and large areas with Noise look too fake for me. But it takes a lot longer than just adding Noise, so I'd save this method for only large areas.



But I'm sure my method could be improved upon. Heck, there's probably a MUCH easier way - which is one reason I posted this. Does anyone have any ideas now that they know what I'm trying to do?
 

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