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PSE 10 Alpha Channel question


SebastianL

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Hey, not sure if these are the right forums to be asking about pse, but anyway, hopefully someone can help me out...
I'm using pse 10 to create textures for 3D models which I'm going to be using in the game engine 'unity'. Unity reads specularity maps from an images alpha channel, but I'm not sure how to edit the alpha channel in pse. Thanks for your time!
 
Hey Sebastian,

Shoot me if i'm wrong, but elements 10 does not support the addition of channels.

can you create the basic Black/white alpha maps on a standard RGB Jpeg image at all (bear with)? if so would you be willing to accept help with your game textures?

by the alpha JPEG i mean this kind of thing:
normal_leaf_mask_00189.jpg
 
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