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Procelain Village (WIP)


Tocca

Active Member
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The Porcelain Village

Hey, everyone. Just trying a bit with an old theme. I'm still working on it (as you can certainly see) and hope to get your opinion, what needs to get fixed. I also now used higher qual. stock, so I hope you like it :cheesygrin: Porcelain Village.jpg
 
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I love this. It's a fantasy trip, kind of Hobbitish. Totally different mood.

My only concern is that some structures aren't grounded and seem to float. I think it needs some deep shadow right around the bottom edges and softer, lighter gradient as it stretches out. The one in the back with the steps looks fine to me, and the lower right one is good, especially given how the grass surrounds it. It's the other two that look like they're about to lift off.
 
I love the feel of this nice job and on the most part well executed :) im also getting that hobbit feel, a small community of knifes and spoons perhaps :P

some critique if wanted.
:The biggest thing i find personally, is the over exposure of the buildings, the high white contrast is needed obviously to reinforce the porcelain look, but i think the exposure could be dialed down a fraction. it could also be mitigated with some reflection of the terrain onto the porcelain some green around the base near grass, and some colors of sun set on the tops. to add to the immersion of the objects. porcelain has a glossy finish and would natively have some color diffusion of its environment

:next is the lack of shadows on the buildings and on the ground surrounding the buildings. shadows play a extremely large part in creating a good photo manipulation image, and help pull images together and aid in the image being a complete image, not just a bunch of random pictures thrown into a scene.

:lastly the only other thing id change is the harsh and very abrupt seam u have on buildings between the base and the grass, i would recommend grabbing some grass carefully cutting out some blades of grass and laying it over the bottom to get rid of that sharp transition.
 
Guys, I love your critiques. You really have a good eye for things.
I will work on the shadows and the transitions first and then work from there. Thank you!
 
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Brilliant idea, i would look at softening the edges slightly of the teapots, and maybe add new colour layers.
 
Hey Tocca, As with the others, I really like this idea.
I only have one additional observation and that's about the perspective. The pot in front on the left is out of perspective with the rest. It's minor and the added steam helps.
 
yep very good , the structures definitely look more grounded and it was also the first thing i noticed when i looked at your first attempt , they arch works very well , if i was too be picky i think the leaves covering the structure on the left hide it too much and unbalance the work , id make them smaller or delete them , but a very nice piece of work well done

throw bilbo in there somewhere lol
 
The shadow grounding and leaves make this work better, but I agree with egosbar that the leaves are distracting and the detail in them is lacking. I am not sure the arch helps but maybe without the leaves. The smoke coming out of the piece on the left is charming and now you can't see it. But it's coming along very well.
 
Try putting the leaves in the top right corner, that area has nothing of great detail so you dont loose anything :)

I see you tried adding some DOF blurring, on the front leaves that's a nice touch, but you forgot to add the rest of the blurring in the remaining scene, pick a point on the screen or an object you want to become the focus point, then as things get further away from that point/object add an amount of blurring= to how far away you think that point/object is, relative to your chosen focus point. You dont need to make this overly dramatic, subtlety is the key here.

Just to throw you a challenge if your up for it:P, Try adding your interpretation of God-rays (light rays) from the tree in the back ground.
Something like : P
god_rays.jpg
Just remember where the light sauce is and go from there :)
 
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