Jordan589
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Welcome to the second Photoshop tutorial! In this tutorial, we are going to learn about the filters in Photoshop CS4. Filters in Photoshop are key to creating your abstract designs and very neat effects. And because there are so many effects, I am going to break this tutorial into 2 parts. All of these effects can be found under your bar at the top of the page under filters. If you do not have Photoshop CS4 then try to follow along! So lets get started!
Filters:
Filters:
Filter ==> Artistic:
Colored Pencil: Draws selected image on a solid background. Background color will show through in smoother areas.
Cutout: Makes an image appear as if it was created from cut pieces of paper.
Dry Brush: Paints the edges of an image using the dry brush technique. Search dry brush technique for more info about this.
Film Grain: Gives an image an appearance as if it was constructed using colored grains of sand. (Can possibly be used to create an older picture effect)
Fresco: Paints an image using short and rounder applied daubs.
Neon Glow: Makes your image, well umm, glow? Default color is blue.
Paint Daubs: Lets you choose from many brush sizes. Also includes different styles like simple, light rough, dark rough, wide sharp, wide blurry, and sparkle.
Palette Knife: Reduces detail in an image to give the effect of a thinly painted canvas.
Plaster Wrap: Coats the image in a shiny plastic.
Poster Edges: Reduces the number of colors in an image, and finds the edges of the image and outlines them in black.
Rough Pastels: Applies pastel chalk on a textured background.
Smudge Stick: Softens an image, brighter areas become less detailed.
Sponge: Gives the image a spongy texture.
Underpainting: Paints the image on a textured background, and then paints the final image over it.
Watercolor: Paints the image in umm well, how do I explain this? Watercolor effect? Fuck, just go try it yourself.
Filter ==> Blur:
Average: Finds the average color of an image or selection, and then fills the image or selection with the color to create a smooth look.
Blur and Blur More: Eliminate noise where significant color transitions occur in an image.
Box Blur: Blurs an image based on the average color value of neighboring pixels. This filter is useful for creating special effects.
Gaussian Blur: Quickly blurs a selection by an adjustable amount. Gaussian refers to the bell-shaped curve that is generated when Photoshop applies a weighted average to the pixels.
Lens Blur: Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay in focus and others areas are blurred.
Motion Blur: Blurs in the specified direction (from –360º to +360º) and at a specified intensity (from 1 to 999).
Radial Blur: Simulates the blur of a zooming or rotating camera to produce a soft blur. Choose Spin to blur along concentric circular lines, and then specify a degree of rotation.
Shape Blur: Uses the specified kernel to create the blur. Choose a kernel from the list of custom shape presets, and use the radius slider to adjust its size.
Smart Blur: Blurs an image with precision. You can specify a radius, a threshold, and a blur quality.
Surface Blur: Blurs an image while preserving edges. This filter is useful for creating special effects and for removing noise or graininess.
Filter ==> Brush Strokes:
Accented Edges: Accentuates the edges of an image. When the edge brightness control is set to a high value, the accents resemble white chalk; when set to a low value, the accents resemble black ink.
Angled Strokes: Repaints an image using diagonal strokes, with lighter and darker areas painted in strokes going in opposite directions.
Crosshatch: Preserves the details and features of the original image while adding texture and roughening the edges of the colored areas with simulated pencil hatching.
Dark Strokes: Paints dark areas with short, tight, dark strokes, and lighter areas with long, white strokes.
Ink Outlines: Redraws an image with fine narrow lines over the original details, in pen-and-ink style.
Spatter: Replicates the effect of a spatter airbrush. Increasing the options simplifies the overall effect.
Sprayed Strokes: Repaints an image, using its dominant colors, with angled, sprayed strokes of color.
Sumi-e: Paints an image in Japanese style, as if with a fully saturated brush applied to rice paper. Sumi‑e creates soft, blurred edges with rich, inky blacks. CHING CHANG CHONG!!!!
Filter ==> Distort:
Diffuse Glow: Renders an image as though it were viewed through a soft diffusion filter. The filter adds see-through white noise, with the glow fading from the center of a selection.
Displace: Uses an image, called a displacement map, to determine how to distort a selection. For example, using a parabola-shaped displacement map, you can create an image that appears to be printed on a cloth held up by its corners.
Glass: Makes an image appear as if it were being viewed through different types of glass.
Lens Correction: The Lens Correction filter fixes common lens flaws such as barrel and pincushion distortion, vignetting, and chromatic aberration.
Ocean Ripple: Adds randomly spaced ripples to the surface of the image so that it appears to be underwater.
Pinch: Squeezes a selection. A positive value up to 100% shifts a selection toward its center; a negative value up to – 100% shifts a selection outward.
Polar Coordinates: Converts a selection from its rectangular to polar coordinates, and vice versa, according to a selected option.
Ripple: Creates an undulating pattern on a selection, like ripples on the surface of a pond. For greater control, use the Wave filter. Options include the number and size of ripples.
Shear: Distorts an image along a curve. Specify the curve by dragging the line in the box. You can adjust any point along the curve.
Spherize: Gives objects a 3D effect by wrapping a selection around a spherical shape, distorting the image and stretching it to fit the selected curve.Twirl: Rotates a selection more sharply in the center than at the edges. Specifying an angle produces a twirl pattern.
Wave: Works much as the Ripple filter does, but with greater control. Options include the number of wave generators, wavelength (distance from one wave crest to the next), height of the wave, and wave type: Sine (rolling), Triangle, or Square
ZigZag: Distorts a selection radially, depending on the radius of the pixels in your selection. The Ridges option sets the number of direction reversals of the zigzag from the center of the selection to its edge.
Filter ==> Noise:
Add Noise: Applies random pixels to an image, simulating the effect of shooting pictures on high-speed film. You can also use the Add Noise filter to reduce banding in feathered selections or graduated fills or to give a more realistic look to heavily retouched areas. Options for noise distribution include Uniform and Gaussian. Uniform distributes color values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle effect.
Despeckle: Detects the edges in an image (areas where significant color changes occur) and blurs all of the selection except those edges.
Dust & Scratches: Reduces noise by changing dissimilar pixels. To achieve a balance between sharpening the image and hiding defects, try various combinations of Radius and Threshold settings.
Median: Reduces noise in an image by blending the brightness of pixels within a selection.
Reduce Noise: Reduces noise while preserving edges based on user settings affecting the overall image or individual channels.
Filter ==> Pixelate:
Color Halftone: Simulates the effect of using an enlarged halftone screen on each channel of the image.
Crystallize: Clumps pixels into a solid color in a polygon shape.
Facet: Clumps pixels of solid or similar colors into blocks of like-colored pixels. You can use this filter to make a scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Fragment: Creates four copies of the pixels in the selection, averages them, and offsets them from each other.
Mezzotint: Converts an image to a random pattern of black-and-white areas or of fully saturated colors in a color image. To use the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Mosaic: Clumps pixels into square blocks. The pixels in a given block are the same color, and the colors of the blocks represent the colors in the selection.
Pointillize: Breaks up the color in an image into randomly placed dots, as in a pointillist painting, and uses the background color as a canvas area between the dots.
Colored Pencil: Draws selected image on a solid background. Background color will show through in smoother areas.
Cutout: Makes an image appear as if it was created from cut pieces of paper.
Dry Brush: Paints the edges of an image using the dry brush technique. Search dry brush technique for more info about this.
Film Grain: Gives an image an appearance as if it was constructed using colored grains of sand. (Can possibly be used to create an older picture effect)
Fresco: Paints an image using short and rounder applied daubs.
Neon Glow: Makes your image, well umm, glow? Default color is blue.
Paint Daubs: Lets you choose from many brush sizes. Also includes different styles like simple, light rough, dark rough, wide sharp, wide blurry, and sparkle.
Palette Knife: Reduces detail in an image to give the effect of a thinly painted canvas.
Plaster Wrap: Coats the image in a shiny plastic.
Poster Edges: Reduces the number of colors in an image, and finds the edges of the image and outlines them in black.
Rough Pastels: Applies pastel chalk on a textured background.
Smudge Stick: Softens an image, brighter areas become less detailed.
Sponge: Gives the image a spongy texture.
Underpainting: Paints the image on a textured background, and then paints the final image over it.
Watercolor: Paints the image in umm well, how do I explain this? Watercolor effect? Fuck, just go try it yourself.
Filter ==> Blur:
Average: Finds the average color of an image or selection, and then fills the image or selection with the color to create a smooth look.
Blur and Blur More: Eliminate noise where significant color transitions occur in an image.
Box Blur: Blurs an image based on the average color value of neighboring pixels. This filter is useful for creating special effects.
Gaussian Blur: Quickly blurs a selection by an adjustable amount. Gaussian refers to the bell-shaped curve that is generated when Photoshop applies a weighted average to the pixels.
Lens Blur: Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay in focus and others areas are blurred.
Motion Blur: Blurs in the specified direction (from –360º to +360º) and at a specified intensity (from 1 to 999).
Radial Blur: Simulates the blur of a zooming or rotating camera to produce a soft blur. Choose Spin to blur along concentric circular lines, and then specify a degree of rotation.
Shape Blur: Uses the specified kernel to create the blur. Choose a kernel from the list of custom shape presets, and use the radius slider to adjust its size.
Smart Blur: Blurs an image with precision. You can specify a radius, a threshold, and a blur quality.
Surface Blur: Blurs an image while preserving edges. This filter is useful for creating special effects and for removing noise or graininess.
Filter ==> Brush Strokes:
Accented Edges: Accentuates the edges of an image. When the edge brightness control is set to a high value, the accents resemble white chalk; when set to a low value, the accents resemble black ink.
Angled Strokes: Repaints an image using diagonal strokes, with lighter and darker areas painted in strokes going in opposite directions.
Crosshatch: Preserves the details and features of the original image while adding texture and roughening the edges of the colored areas with simulated pencil hatching.
Dark Strokes: Paints dark areas with short, tight, dark strokes, and lighter areas with long, white strokes.
Ink Outlines: Redraws an image with fine narrow lines over the original details, in pen-and-ink style.
Spatter: Replicates the effect of a spatter airbrush. Increasing the options simplifies the overall effect.
Sprayed Strokes: Repaints an image, using its dominant colors, with angled, sprayed strokes of color.
Sumi-e: Paints an image in Japanese style, as if with a fully saturated brush applied to rice paper. Sumi‑e creates soft, blurred edges with rich, inky blacks. CHING CHANG CHONG!!!!
Filter ==> Distort:
Diffuse Glow: Renders an image as though it were viewed through a soft diffusion filter. The filter adds see-through white noise, with the glow fading from the center of a selection.
Displace: Uses an image, called a displacement map, to determine how to distort a selection. For example, using a parabola-shaped displacement map, you can create an image that appears to be printed on a cloth held up by its corners.
Glass: Makes an image appear as if it were being viewed through different types of glass.
Lens Correction: The Lens Correction filter fixes common lens flaws such as barrel and pincushion distortion, vignetting, and chromatic aberration.
Ocean Ripple: Adds randomly spaced ripples to the surface of the image so that it appears to be underwater.
Pinch: Squeezes a selection. A positive value up to 100% shifts a selection toward its center; a negative value up to – 100% shifts a selection outward.
Polar Coordinates: Converts a selection from its rectangular to polar coordinates, and vice versa, according to a selected option.
Ripple: Creates an undulating pattern on a selection, like ripples on the surface of a pond. For greater control, use the Wave filter. Options include the number and size of ripples.
Shear: Distorts an image along a curve. Specify the curve by dragging the line in the box. You can adjust any point along the curve.
Spherize: Gives objects a 3D effect by wrapping a selection around a spherical shape, distorting the image and stretching it to fit the selected curve.Twirl: Rotates a selection more sharply in the center than at the edges. Specifying an angle produces a twirl pattern.
Wave: Works much as the Ripple filter does, but with greater control. Options include the number of wave generators, wavelength (distance from one wave crest to the next), height of the wave, and wave type: Sine (rolling), Triangle, or Square
ZigZag: Distorts a selection radially, depending on the radius of the pixels in your selection. The Ridges option sets the number of direction reversals of the zigzag from the center of the selection to its edge.
Filter ==> Noise:
Add Noise: Applies random pixels to an image, simulating the effect of shooting pictures on high-speed film. You can also use the Add Noise filter to reduce banding in feathered selections or graduated fills or to give a more realistic look to heavily retouched areas. Options for noise distribution include Uniform and Gaussian. Uniform distributes color values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle effect.
Despeckle: Detects the edges in an image (areas where significant color changes occur) and blurs all of the selection except those edges.
Dust & Scratches: Reduces noise by changing dissimilar pixels. To achieve a balance between sharpening the image and hiding defects, try various combinations of Radius and Threshold settings.
Median: Reduces noise in an image by blending the brightness of pixels within a selection.
Reduce Noise: Reduces noise while preserving edges based on user settings affecting the overall image or individual channels.
Filter ==> Pixelate:
Color Halftone: Simulates the effect of using an enlarged halftone screen on each channel of the image.
Crystallize: Clumps pixels into a solid color in a polygon shape.
Facet: Clumps pixels of solid or similar colors into blocks of like-colored pixels. You can use this filter to make a scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Fragment: Creates four copies of the pixels in the selection, averages them, and offsets them from each other.
Mezzotint: Converts an image to a random pattern of black-and-white areas or of fully saturated colors in a color image. To use the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Mosaic: Clumps pixels into square blocks. The pixels in a given block are the same color, and the colors of the blocks represent the colors in the selection.
Pointillize: Breaks up the color in an image into randomly placed dots, as in a pointillist painting, and uses the background color as a canvas area between the dots.