It's my first time using PS extended, and I'm having issues with the seams on my models. Using the brush tool in 3D it leaves an unpainted line along them, but if I edit the texture in 2D I can paint past the edge and make it connect. Is this a problem with the UVs from Blender, or is there a way to make Photoshop paint farther on the edges?
Blue was drawn in 3D, red added in 2D.
Blue was drawn in 3D, red added in 2D.