ChrisHPZ
Power User
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So for the last few weeks I've been following a few 3D Photoshop courses on Lynda.com and I'm amazed at what can be done with the tools and a little bit of patience. I started working on this image on the 27th of this month and finished it on the 28th. There's a lot going on here, and I'll do my best to explain in detail. The desert ground is nothing more than a set of repeated layers. I used the fibers filter with two shades of brown and then used the warp tool to give it the appearance of hills and valleys. In the region of this image that looks like a U (it's on the bottom of the image) is the work of the Polar Coordinates filter "Polar to rectangle" option. The two structures that overshadow the buildings are simple rectangle and sphere shapes. The rectangular shapes were made from the repousse tool. Reason I wanted to use this tool is that Photoshop will generate shadows. This is important when trying to create a sense of depth. Also, 3D graphics IMO seem to render at a much better quality than the standard pixel graphics. Not that I'm knocking the quality of Ps graphics but the main objective here was Photoshop's 3D tools. Ok, the structures are also made out from repousse. Essentially, they are multiple rectangles with a few layer styles applied and then converted to a repousse object. Using one the "Bend" preset in the Repousse toolbox is whats responsible for making the curves in the shapes. Afterwards I duplicated the structures and repositioned each with the object rotation tools. I'm aware that there's some areas that need some attention. And the honest truth is that I didn't properly plan some of the things that I wanted to do. Trust me when I say that moving around multiple 3D objects is not easy. Anyway, I learned quite a few things and hope everyone enjoys this as much as I've enjoyed making it. Now the real challenge is going to be animating the damn thing :lol: