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3D Night lighting (glass windows)


c.smith92

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Hi all,

I think this is the right area to post my question. I'm doing textures for a game, applied in gmax and I'm having some difficulty making the night textures look realistic. Could any one help me out on this one, I've uploaded an image to help explain.

example.jpg

You can see the night lighting effect in the example night image, and it works fantastically in the game. I've posted another example below, if anyone could offer any advice it would be greatly appreciated!

example2.jpg

Thanks
 
They look great to me. If you need help I think we need a more specific question.
 
Those textures look absolutely great. You have done an excellent job on the lighting. What do you think needs to be improved for them to look more realistic? I guess it depends on what time of night it is supposed to be and how they are going to match up to the other textures in each scene.

I don't know what your work flow is, but are you putting all that lighting into the textures themselves?
 
Sorry guys should of made my post clearer. The "example day image/example night image" are not my work, but an example of what I'd like to achieve with "my daytime image" in the uploaded images.

The lighting in both "example night image" samples is the effect I'm looking for. I've tried using the render lighting in Photoshop, and it does work very well but its limited to 16 lights i think and there is no zoom option, so editing large textures is quite difficult as you cant see exactly where your placing individual lights.

Another technique I've tried is masking, but it doesn't have the same impressive result as render lighting effects. My main problem at the moment is making my photo real glass texture look lit up at night, if you look at "my daytime image" in the two attachments above you'll see the glass.
 
Ok.... how much of that lighting needs to be designed into the texture? Won't some of it be added later in a 3D environment?
 
Ok.... how much of that lighting needs to be designed into the texture? Won't some of it be added later in a 3D environment?

Sorry about the late reply. More or less all the lighting has to be designed into the texture. The texture will be used in Flight Simulator which won't allow complex 3d lighting renditions from gmax/3ds max etc, so instead textures have to be edited like above.

I've been playing about with the idea of texture baking, it would create a wonderful effect but seems quite difficult? Any one have any feedback on this?

Cheers,
 
You made that? :O
Those look crazy! OMG!
Just for the top picture of the glass building. The day and the night look almost the same. But they are nice.
 

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