Got a request for this and I finally got around to writing it down.
*******
Shortly after The Matrix came out, there have been quite a few requests on how to achieve the affect of bullet trails. For the first time since the first movie, I'm going public with how I go about it. Fairly easy technique with lots of versatility.
I'm going to be running through this rather quickly. I'm leaving it up to you to fill in the blanks and put it all together. Sorry, but I'm not going to show a final result.
The first thing is squishing for a bit of perspective. You know, taller than wider or whatever you want to call it. Lay some guides with the Line tool, expand a bit, make some circles, and then squish it back down.
See? That wasn't so bad.
Next comes the actual circles. Gradient tool set to Radial and some Blending Mode is great. I just dragged a whole bunch out real quick, so pardon the sloppiness.
Along the top is set to Screen. In the middle is set to Lighten. Along the bottom is a Custom Gradient - not that hard to do if you know your way around the Custom Gradient dialog. Something like Black - White - Black with the White dragged way off to the side. Pretty spiffy. Too bad I didn't bother squishing them back down.
(Personally, I prefer the "shock wave" radial gradients. There is just something about them that I like over the others.)
If you want to jazz it up even more, try Curves:
Intro to Curves by Steve
I can't stress enough the power of Curves, especially when used on gradients.
Plenty of room to play with the base circles. Don't be afraid to mix it up and try different things. You know, space them out or make them real tight. Whatever.
Oh yeah. The above was done entirely in the Layers palette. That's kind of important. If you do it in the Alpha palette, you will be in for some cut-n-paste. Besides, we'll be using Emboss, and Emboss leaves behind a lot of lovely gray, so Layers palette is just what the guru ordered.
Time for the "Double Emboss". This is done in the seperate R and G channels. Go to the Red channel and run Emboss. Use whatever values. In mine, I took it easy on the values. Then go to the Green channel and run Emboss again using basically the same values (the only value I changed is the Angle, which I prefer to do at a 90 from what I did in the Red channel). As a matter of preference, I went to the Blue channel and filled with 50% Gray. Then I topped it off with a small about of Gauss.
Tada.
Save that bad boy as a PSD to be used as a D-Map and get busy with Displace.
One of the cool things about this is the amount of control over the motion. If you are familiar with The Cubes and how Emboss works, you can do trails that twist a certain way or expand/contract. Or you can just mess around and leave it to chance. In the Emboss step, there is as much control or leway as you want.
Or you could leave Emboss behind and use Lighting Effects as mentioned in More Fakery. This means tossing the base circles into an Alpha channel. Or maybe you did the base circles in an Alpha channel instead of the Layers palette. Ummm... yeah.
There are a few ways to do the back-facing of the trails, but I'll leave that to you. Not exactly necessary, but it is good exercise. Another good exercise is adding a touch of highlights by using the D-Map. Again, not necessary, but it is good exercise and might add a bit of pop.
Now, if you want something really snazzy, toss in some of the ideas from Heat Waves and make that bad boy move!
I'm pretty sure I got the major bases covered. However, I've been known to leave people's brains in the dust.
Any questions?
*******
Shortly after The Matrix came out, there have been quite a few requests on how to achieve the affect of bullet trails. For the first time since the first movie, I'm going public with how I go about it. Fairly easy technique with lots of versatility.
I'm going to be running through this rather quickly. I'm leaving it up to you to fill in the blanks and put it all together. Sorry, but I'm not going to show a final result.
The first thing is squishing for a bit of perspective. You know, taller than wider or whatever you want to call it. Lay some guides with the Line tool, expand a bit, make some circles, and then squish it back down.
See? That wasn't so bad.
Next comes the actual circles. Gradient tool set to Radial and some Blending Mode is great. I just dragged a whole bunch out real quick, so pardon the sloppiness.
Along the top is set to Screen. In the middle is set to Lighten. Along the bottom is a Custom Gradient - not that hard to do if you know your way around the Custom Gradient dialog. Something like Black - White - Black with the White dragged way off to the side. Pretty spiffy. Too bad I didn't bother squishing them back down.
(Personally, I prefer the "shock wave" radial gradients. There is just something about them that I like over the others.)
If you want to jazz it up even more, try Curves:
Intro to Curves by Steve
I can't stress enough the power of Curves, especially when used on gradients.
Plenty of room to play with the base circles. Don't be afraid to mix it up and try different things. You know, space them out or make them real tight. Whatever.
Oh yeah. The above was done entirely in the Layers palette. That's kind of important. If you do it in the Alpha palette, you will be in for some cut-n-paste. Besides, we'll be using Emboss, and Emboss leaves behind a lot of lovely gray, so Layers palette is just what the guru ordered.
Time for the "Double Emboss". This is done in the seperate R and G channels. Go to the Red channel and run Emboss. Use whatever values. In mine, I took it easy on the values. Then go to the Green channel and run Emboss again using basically the same values (the only value I changed is the Angle, which I prefer to do at a 90 from what I did in the Red channel). As a matter of preference, I went to the Blue channel and filled with 50% Gray. Then I topped it off with a small about of Gauss.
Tada.
Save that bad boy as a PSD to be used as a D-Map and get busy with Displace.
One of the cool things about this is the amount of control over the motion. If you are familiar with The Cubes and how Emboss works, you can do trails that twist a certain way or expand/contract. Or you can just mess around and leave it to chance. In the Emboss step, there is as much control or leway as you want.
Or you could leave Emboss behind and use Lighting Effects as mentioned in More Fakery. This means tossing the base circles into an Alpha channel. Or maybe you did the base circles in an Alpha channel instead of the Layers palette. Ummm... yeah.
There are a few ways to do the back-facing of the trails, but I'll leave that to you. Not exactly necessary, but it is good exercise. Another good exercise is adding a touch of highlights by using the D-Map. Again, not necessary, but it is good exercise and might add a bit of pop.
Now, if you want something really snazzy, toss in some of the ideas from Heat Waves and make that bad boy move!
I'm pretty sure I got the major bases covered. However, I've been known to leave people's brains in the dust.
Any questions?