First, I wanted to let you know that I could reproduce the blurring problem that you reported using CC 2017, CC 2014, as well as the very first release of PS CC several years ago.
I used a machine that has 64 Gigs of RAM (ie, 4x what you have), as well as a newer video card than yours, whose driver I just updated less than a week ago. The blurring that I saw while attempting to use "5 downward lights" was absolutely identical to yours, so the problem does not seem to be related to hardware, memory, video card, or drivers.
I did a bit of searching for other reports of this problem, and there were reports of the same thing, as well as folks who tried to help out, and, like I did, went through the process of reproducing the problem on other hardware, other version of PS, etc.
https://forums.adobe.com/thread/2002353
https://feedback.photoshop.com/photoshop_family/topics/photoshop-2015-5-lighting-effects-filter-bug
etc.
It's obviously a bug, and the problem is considered un-resolved by Adobe.
The next thing that I did was to try to quickly (ie, approximately) simulate the "5 downward lights" preset in "Render / Lighting Effects" using the classical method of masked "levels" or "curves" adjustment layers using the full resolution image that was in your dropbox folder. My 1st step was to reduce the overall brightness of the scene so that when I added light to the 5 areas, it did not blow out the highlights in these areas. My layer stack looked like this:
Although I did all my work at the full 33k pixel wide version of your image, I can't post the results at such high resolution in the forum. So, In a few minutes, I'll upload the full resolution version to your dropbox folder. In the meantime, and for everyone else to see, here are the before and after shots down-rez'ed to around 3000 px wide so that they can be posted here:
Before:
After simulation of "5 lights down" effect using the classical method of masked "levels" adjustment layers:
To show that the old fashioned, manual method does not blur the image (like the "Render / Lighting Effects" approach does), here's a tiny crop of the full rez version:
Since I did not know the details of the lighting effects that you actually want, I did not spend any significant amount of time trying to make my demo look good. There are lots of things that you could do to improve / modify what I did. For example, you could paint individual masks on each light source (... I used the same mask for all 5 sources, just displaced from one source to the next...).
Similarly, if you wanted to better simulate the interactions of the "sources" (ie, my "levels" adjustments) with the background, you could adjust all the parameters that "levels" allows, as well as use the BlendIF commands. If you intended to use the "texture" feature of "Render / Lighting Efx", you could even simulate that using more basic tools, although you would probably find it tedious.
Unfortunately, since this problem has been known to Adobe for some years now, and they haven't done anything about it, you should probably resign yourself to taking a DIY (do-it-yourself) approach.
Sorry we couldn't help you more on this.
Best regards,
Tom M