FWIW, the strip
es (note, not "strips") in your example is not called strip lighting, and it is most certainly not from a studio light called a "strip light". This is what a
strip light looks like. Strip lights do not project patterns on light like this on a surface.
Unfortunately, unless you want to do a lot of work and have a good eye, it is difficult to get an effect like this "just right" using only Photoshop or any other 2D image editing program because doing so requires a true displacement map, and that requires knowing the true 3D coordinates of each point on the surface, which you obviously can't get from a single photo.
Also, note that this effect is absolutely NOT the type of displacement map discussed in the article that Paul cited because in that technique, only the brightness, not the true depth was used to give a fake feeling of displacement. This effect is also not a bump map, which is primarily for texture. For the differences between them, see this article:
http://blog.digitaltutors.com/bump-normal-and-displacement-maps/ .
The most straightforward way to get this effect is in real world - just make up an image of equally spaced black and white bars, send it to an LCD projector (or old fashioned slide projector), and aim the projector at the subject. Press the shutter release, and you are done, and the results will be vastly more accurate and believable than anything you can get from PS in any reasonable amount of time. Move the projector around relative to the subject, and you can get entirely different patterns.
In addition to its artistic value, this technique is often used in industrial imaging applications where one needs to know the 3D shape of an object, not just a 2D picture. For example, using fringes from a laser instead of a project pattern from a slide projector, and one can detect tiny variations in surface depth. Here's an intro to the technique:
http://www.cs.cf.ac.uk/Dave/Vision_lecture/node12.html
HTH,
Tom M