Re: How do I merge the diffuse texture with the effects and generated normals (3D mod
Well, the generated 'normal' map is generated from the PS 3D model for use in the PS 3D Environment.
This is what you see in the workspace.....the mesh is displaced BY that image and reacts with any lighting you may have in the same scene.
You can, however, save that 'normal' map out and use it in a DIFFERENT 3D environment for exactly the same effect.....but what isn't normally done is to use it with another map....diffuse, specular, texture etc etc.
A 'normal' map is not 'visible' per-se, but used to change the appearance of the surface in conjunction with the lighting.....usually via the 'bump' map slot.
What you currently see in the PS workspace is the 'effect' that the 'normal' map has on the surface.
If you use that same map in the 3D application you are using, (and I assume you are using one as you posted the diffuse map in your initial post), then you will get the same 'effect'.
Likewise, you can 'edit' and save out the diffuse map in PS for use in your 3D program but to be honest its much easier to do this by just editing the map directly in PS rather than applying it to a 3D model and editing it from there.....there is no benefit to doing this.
As I've said before, you will have to edit each 'part' of the diffuse map separately if you want to apply those 'fx'....you cannot do it just on the layer as a whole.
Regards.
MrToM.