First of all: hi!
Second: I have a set of images in 32 bit .hdr format, which I would like to turn into 8 bit png files. Specifically, they are 6 sides of a cubemap, which join together seamlessly, and still need to do so after the conversion.
I've played around with the options in the HDR toning dialogue and have a setup I really like the look of, based around the 'local adaptation' method. The trouble is, if I apply those settings to each of the 6 images individually, they are no longer seamless (some have higher/lower contrast and brightness etc), presumably because these settings are 'relative to' the image being processed.
So, my question is, how can I apply the same kind of operations to each of these images (so they remain seamless), mimicking what the 'local adaptation' method is doing?
The specific settings I have changed in the dialogue are the edge glow radius and strength, the 'detail', and the colour vibrance and saturation.
I imagine I can sort out the saturation easily enough, and I guess the other settings are just different ways of saying contrast, but I've not yet been able to get anything looking nearly as nice just by tweaking contrast and saturation - there must be something I'm missing.
Any help will be greatly appreciated! Thanks!
Second: I have a set of images in 32 bit .hdr format, which I would like to turn into 8 bit png files. Specifically, they are 6 sides of a cubemap, which join together seamlessly, and still need to do so after the conversion.
I've played around with the options in the HDR toning dialogue and have a setup I really like the look of, based around the 'local adaptation' method. The trouble is, if I apply those settings to each of the 6 images individually, they are no longer seamless (some have higher/lower contrast and brightness etc), presumably because these settings are 'relative to' the image being processed.
So, my question is, how can I apply the same kind of operations to each of these images (so they remain seamless), mimicking what the 'local adaptation' method is doing?
The specific settings I have changed in the dialogue are the edge glow radius and strength, the 'detail', and the colour vibrance and saturation.
I imagine I can sort out the saturation easily enough, and I guess the other settings are just different ways of saying contrast, but I've not yet been able to get anything looking nearly as nice just by tweaking contrast and saturation - there must be something I'm missing.
Any help will be greatly appreciated! Thanks!