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Hi everybody, need your help I'm new here

  • Thread starter Thread starter Koral Matoshi
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K

Koral Matoshi

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So i got this pic. of my gf during our vacations and I wanted to make some editing to it. I would like the hdr effect without losing saturation. Also adding the depth of field. I tried it myself but I messed up with tilt shift effect. Make it look similar to the second one please.
 
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Are you looking for something like this?

It's a combination of a slight lifting of the shadows of the subject + weak pseudo-HDR (ie, from only 1 exposure, not several) + weak lens blur (ie, instead of tilt-shift).

If you are interested, I can walk you through it.

T
 

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Steve i like that color correction is much more natural. i think I'm going to re-edit the whole thing :)
yeah thanks Tom, thats pretty much what I was looking for. there is no need for a walkthrough. I just wanted to ask: so how do i add the depth of field with field blur, is there any kind of way of putting the blur pushpins so it looks more like a dslr picture? i want to keep it in mind in case i try it some other picture.
ps; thanks for a good welcome to this great forum :)
 
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Hi Koral -

An pseudo HDR-like tone mapping / local contrast effects can be achieved by many different means. Some of the methods that I have found most useful are:

a) Actual stand-alone HDR programs such as Photomatix;
b) Plugins such as Topaz Detail and Topaz Adjust, "Contrast Master" by Harold Heim;
c) "Unsharp masking", a native PS tool. Set the radius somewhere between 5 and 30 pixels.

Note that I didn't include PS's HDR module in this list. ;-/

To obtain a reasonably realistic depth of field effect, in a case like this, I do not use any of the new blur filters with pins. They can not simulate the various distances in an image like this with sufficient accuracy. Instead, I use the older "Lens Blur" filter, and make my own depth map. For details, see THIS TUTORIAL.

As described in the tutorial, one has to come up with a B&W image that represents the distances to the different objects in the scene, and this translates to varying blur radii for the different objects or areas of the scene. Here is the depth map that I used.

depth_map.jpg

Note that the subject is all at one depth, so she is represented by just one tone in the depth map, and that tone is black because she should not be blurred at all. Also, note that I did not make the water as white (ie, as blurred) as the closest elements of the foreground. This is to more accurately simulate real lens blur, in which the depth of field always extends further on the side away from the subject compared to the side closer to the camera.

Finally, let me comment that what are normally considered HDR-like effects are, generally speaking, increases in local contrast (without increasing overall contrast). This tends to work against blurring effects such as the lens blur filter. My previous posting contained both a lens blur effect and an HDR-like effect because you asked for both. However, I prefer either one or the other, ie, either an HDR look OR a depth-of-field effect, but not both. Below is an example of the latter.

20130710_174147-tjm01_acr-ps11b_698px_wide-01.jpg

HTH,

Tom M
 
Also, it's such a nice picture, don't forget that you also have the whole arsenal of edge efx, texture overlays and other efx at your fingertips, e.g.,

Misc_efx-_0000_Polaroid Transfer (CEP 4).jpg

T
 
Thanks Tomm, I really appreciate your effort on explaining me something likes this. I really liked your DoF and hdr mapping thing editing and I'm probably going to keep it as my wallpaper for some time. Thank you for your time and have a nice day :) :)
 
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