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Having a problem with circles on background when creating a vignette


adampinnell

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Hi all!

I am a new user to this site, and excited to use it! I am having a problem with the photo below.

Screen shot 2012-02-15 at 2.05.00 PM.png

Whenever I try to create a vignette using curves, levels, dodge and burn, etc. I get weird circles from the brush. (kinda hard to see)

Screen shot 2012-02-15 at 2.07.18 PM.png

I did do a lot of work to take out lights, reflector, etc. I used the Clone and brush tools for that.

It seems to do this a lot when I work with solid, dark backgrounds.

Any tips would be greatly appreciated!
 
Hi Adam, welcome to PSG.

I see the arc shapes you're talking about. IDK what is happening. I am answering in order to bump this back to the beginning and maybe someone with some knowledge in this area will see it. New threads can be missed if a member who can help out isn't around.
 
It looks like a resolution issue. I sometimes see those circles on a gradient if I set the resolution too low.

See if that helps.


Agent
 
agentmoeller, it's not a resolution problem, although I know what you're speaking of. Its a 16 bit, 16mp file. I did paint the background in grey though. Maybe that's the problem? Thanks a bunch for your response!
 
I don't know about the adjustments, but, if you aren't already, you can always try making a layer above, fill it with 50% grey, set blend mode to overlay, and do your dodge and burn nondestructively on that layer.

Have you tried a different method of making your vignettes?
 
Hey! Was just having the same problem. I used filter>lens blur and changed the noise to 1. And I think it looks fine. Wish I knew of a better way, but this might help :)
 
This may be a resolution problem but not like you think.
Under Photoshop, Preferences, Units and Rulers... there is a place to set the default print and screen resolution where you may find that your default screen resolution is only set to 72 pixels/inch by default. It may just display with a rough gradient there. You may play with that and see if it helps.
 
I been playing around to solve this, but like most, I really haven't been that successful. I have done this by creating a gradient, that really plays the part of a vignette.

circleproblems.png

Layers.

a450591b.png

And here is the gradient.

#1d2124 - #363c40
 
Do a print and see how it looks. Also try the screen DPI thing although I don't think it will help with this issue, it's always good to set it correctly. There's a post here somewhere I made that included a dpi calc for screen res and screen size etc.
 
Your "circles" problem is usually called "banding". It is a form of "posterization" when the gradient involved is geometrically simple (eg, part of a circle). It is most often seen in very bright sections of featureless skies.

There has been a lot written about this on the web. Google {sky banding 8 bpc}. Read the 1st hit and the links therein such as, http://www.cambridgeincolour.com/tutorials/posterization.htm (IMHO, contains a nice example, but is written at an introductory level).

The fundamental reason for this problem is that you are trying to represent a smooth transition between two slightly different brightness levels / colors in a file format (ie, JPG) that inherently has only a limited number of of different RGB levels in that range, specifically, one which only has 256 levels available in each of the color channels (ie, an 8 bit per channel or 8 bpc image).

To verify that this is what is occurring in your 2nd image, move an eyedropper (set for single pixel resolution) over the image and carefully watch the RGB values as you move radially out from the subject. You will see that you can move the eyedropper for a considerable distance before one of the R, G or B values changes, and when you see a change in one of the numbers, you will see that your eyedropper just passed over one of the boundaries.

A similar but fundamentally unrelated problem can sometimes occur even on 16 and 32 bpc images if you have the misfortune of using a monitor (and software drivers) that actually have lower bit depth than you might be led to believe from its advertising / specs.

Obviously, the question is how to eliminate the problem. The real answer is to do all of your processing at 16 bits per channel, not 8 bpc. This should eliminate the problem when viewed or printed from PS (unless you have the problem described in the preceding paragraph). If the image is meant to be printed on a different machine, save it in a file format (eg, 16 bit per channel, flattened TIF) that supports the larger bit depth. Of course, you obviously need to be printing it on a device which also has a bit depth of more than 8 bpc.

OTOH, if your image needs to be a JPG meant for general web viewing (ie, using viewing software and computer monitors that you can't control), you've got a problem. In this case, about the best you can do is add some noise or texture to the background to break up the regularity (and obviousness) of the banding. Some folks recommend simply adding some Gaussian noise, but I think this looks artificial. I recommend overlaying that part of the image (soft blend mode, low opacity) with an image of something mid-gray and organic / realistic such as clouds, a studio backdrop, a scanned frame of film grain, etc.

HTH,

Tom M

PS - BTW, in 99% of the cases, the problem has absolutely nothing to do with screen or print resolution.
 
Last edited:
Arghhh ... I started to browse through my image archive looking for a suitable background for your image, and then realized that I really needed to keyword a bunch of my textures and backgrounds. Anyway, after an hour of entering keywords and re-organizing my folder structure, here is your second image tweaked as described in my previous post to hide the banding. Obviously, it would have been a lot easier to simply start with your 1st image, but the usual sequence of events is an after-the-fact plea for help, so I decided to illustrate an approach for that case.

Adding a bit of soft, blobby features to your background will, of course, decrease the visual importance of the gradient that you wanted, but once you have everything in layers, you can play with things like the opacities, blending modes, blendIF settings, etc. to come up with a look that you like. Attached is what I came up with after playing with it for 2 or 3 min. YMMV.

HTH,

Tom M

PS - In my earlier post, I mentioned using "soft light" blending mode. It turns out that for this image, I preferred the good old "normal" blending mode at low opacity, masked away from the subject.
 

Attachments

  • Screen_shot_ 2012-02-15_at_ 2p07p18_PM-01_ps02a.png
    Screen_shot_ 2012-02-15_at_ 2p07p18_PM-01_ps02a.png
    5.7 MB · Views: 5
BTW, I forgot to mention that probably the quickest, off-the-shelf commercial solution to the problem is to use a Power Retouche Pro plugin called, "Histogram Repair" ( http://powerretouche.com/Histogram_Repair_plugin_tutorial.htm ). It's either free or very inexpensive.

Since I didn't write the code, I don't know exactly how it works, but to my eye, it looks like it doesn't do much more than add a layer of slightly blurred Gaussian noise to the image, so it's easy to duplicate the effect yourself, but it has the advantage of being a fast, one-click fix.

For example, attached is the first image posted by the OP, tweaked by me to add a gradient to the bkgnd and then using PRP's Histo Repair on it one time.

HTH,

Tom M
 

Attachments

  • Screen_shot_2012-02-15_at_2p05p00_PM-01_ps01a-01_16bpc_png.png
    Screen_shot_2012-02-15_at_2p05p00_PM-01_ps01a-01_16bpc_png.png
    5.7 MB · Views: 3

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