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Editing a photo to have sepia tones


krock

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I just posted this in the Technical Q/A, but I think it's supposed to be here. Anyway, is there a way to edit a photo (color or b/w) to be sepia toned? Thanks!
 
Several ways to do it and I'll show you the most simple one.

- Make sure that the color mode is RGB (Image/Mode/RGB Color).
- Go to Image/Adjustments/Hue/Saturation...
- Select the option 'Colorize'
- Move the sliders until you like what you see
 
Welcome krock! :) I'm happy to see that fellow guru, GfX@rt, has sorted you out nicely! :righton:
 
I usually switch the picture to greyscale and then use duotone or tritone, adjusting the colour mix till I get an effect I like.
 
Shaun's method is mine too.

If colour, or RGB: first use the Monochrome command on the ChannelMixer (in Image>Adjust menu) and drag the sliders untill you get what you like.

Convert the mode to Greyscale (Image>Mode)

Then convert to duotone.

Open the Monotone dropdown and choose duotone (or tritone)

Then click on the right one of the second row of squares. This opens a kind of colour palette. Try things out untill you like the colours, hit OK.

Now eventually you can play with the curves you see.

For tritone you have to include the third row too. Which is logical.

You can also chhose another ink for the first row too.

When you're done, depending on your needs, switch back to RGB.
The results printing will not be identical as Pantone inks are made to extend the range of colours one can get with the traditional four printing inks, and they don't always fall exactly in your RGB (monitor) range. But you have a lot more control.

If you use the Hue/Sat method, you may want to use a HueSat Adjustment layer instead as it doesn't change the original pixels.
 
All those methodologies for creating the sepia tone itself are good, the only caveot I would add is that I'm generally not happy with the averaging that photoshop does when converting RGB to monotone. The method I prefer is to convert first to Lab and then use the luminosity channel for the conversion. This generally produces sharper, more dynamic greyscale.

$0.02
 

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