gizmo1990
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I'm using (ancient) CS4 so this may not be possible but I thought I'd ask here. Does anyone know how to define a brush preset (create a new brush) which uses an actual colour texture? As in, create a new brush from a selection and then use that selection as a brush, colour information and all. Like say Deluxe Paint used to do, pick up a bitmap and then paint with it? Altering the size on the fly, just like you would with a brush? Ideally I'd like all the brush modifications open to me as well, such as Shape Dynamics, Scattering etc.
Every time I've looked into this I've not seen any solution as PS treats new brush presets as monochromatic due to you usually wanting to create brushes which you alter the colour of yourself. I've tried stamp thinking this might offer the solution but that 'stamps down' the graphic on your initial press and then just tiles. I want to specifically be able to define a brush from a selected bitmap and then be able to use it as a brush. I don't want to change it's colour as it will just be using the colour information from the selected bitmap itself.
Any advice much appreciated.
Every time I've looked into this I've not seen any solution as PS treats new brush presets as monochromatic due to you usually wanting to create brushes which you alter the colour of yourself. I've tried stamp thinking this might offer the solution but that 'stamps down' the graphic on your initial press and then just tiles. I want to specifically be able to define a brush from a selected bitmap and then be able to use it as a brush. I don't want to change it's colour as it will just be using the colour information from the selected bitmap itself.
Any advice much appreciated.