I've been a faithful photoshop user for quite some time now, but today I got wickedly impressed by this tiny software that features this awesome specular highlighting technique that photoshop does not do by default.
This software is called "Art Text 2".
BAHHH! I had prepared some image links but cause I'm so new I can't put them.
belightsoft.com/products/arttext/img/featrues_screen_sm.jpg
toglia3d.com/photoshop/TextArt2_Exp2.jpg
As you can see, the bevel reflection is created using the specular information of the "sphere map". Furthermore the program allows you to change the sphere map highlights interactively, and even choose your own image sphere maps. This is just amazing, isn't it? Creating realistic metal text or things is just super easy with this. I think everyone of us has had problems doing realistic metal effects on photoshop, am I wrong?
In Photoshop you have the "bevel and emboss" style feature, and it works pretty well, but it isn't made for say: reflecting a window on the beveled text.
Sphere maps are commonly used in gaming to simulate realistic reflection of 3d objects, and I can think of a million ways of using this technique on 2d.
Does any one know a way of simulating this sphere map reflection on layers on Photoshop?
Thanks for you attention.
This software is called "Art Text 2".
BAHHH! I had prepared some image links but cause I'm so new I can't put them.
belightsoft.com/products/arttext/img/featrues_screen_sm.jpg
toglia3d.com/photoshop/TextArt2_Exp2.jpg
As you can see, the bevel reflection is created using the specular information of the "sphere map". Furthermore the program allows you to change the sphere map highlights interactively, and even choose your own image sphere maps. This is just amazing, isn't it? Creating realistic metal text or things is just super easy with this. I think everyone of us has had problems doing realistic metal effects on photoshop, am I wrong?
In Photoshop you have the "bevel and emboss" style feature, and it works pretty well, but it isn't made for say: reflecting a window on the beveled text.
Sphere maps are commonly used in gaming to simulate realistic reflection of 3d objects, and I can think of a million ways of using this technique on 2d.
Does any one know a way of simulating this sphere map reflection on layers on Photoshop?
Thanks for you attention.