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Chromatic Aberration / Warp / How do they do this?


brightblack

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Hi
I've been coming across images like these a lot

warp1.jpg

warp2.jpg

Any ideas on a solution? Plug in?
(I'm specifically interested in the first image).

THANKS!
 
I'm not sure what the question is?

Where are you coming across these pictures?
Are these from your camera?

That's not shutter dragging or chromatic aberration.
Are you trying to duplicate that or fix it?
 
I'm sorry I wasn't clear -at all.
I'd like to know how to replicate this effect from a standard photograph. These are images I sourced on the internet.
 
I suggest that these images were reflected on some uneven surface.

You can do it in PS, if you are familiar with it's 3D tools.

Just make 50% Gray image, select 3D->New Mesh From Grayscale->Plane object, set it's reflection to 100%.
Create 3D Postcard object from your image.
Merge the two objects together, place them so that they directly face each other.
Move the camera right through the image object and looking at Plane object.

Then place different patterns on the Plane object's Depth Map, tweak its Depth scale and preview the result.
I have pre-made PSD file with all these things already set up, but on another computer.
 
Yet another and IMO simpler way is to use Distort->Glass filter with custom texture. There are several points to keep in mind though:

1. For some strange reason PS requires texture PSD to be in Multichannel mode for it to be used as texture in Glass filter. At least this is so in my CS5. That's really annoying but the workaround is to use simple action:

Convert to Multichannel mode.
Save the document
Return to pre-conversion state in the History panel.

2. The image should be with the background, if it's not already so. The best way is to place some background behind your image, select both layers and convert them to Smart Object. Then apply Glass filter to it.

3. If you use Smart Objects, then, for just about all filters, taking some external files as a parameter, there is a simple way to make PS reread the texture for filter. Just simply turn the eye icon for this filter off and back on:). You can include these steps in the action I mentioned above:)

In your case texture file should be the Grayscale image with some wavy gradient. Just make a Black to White gradient then add a Curves adjustment layer and draw some horizontal wavy curve someplace around 50% level.

For aberration part simply apply the same Glass filter to each individual RGB channel with slightly different parameters.
 

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