Hi,
I am relatively new to Photoshop and I have signed up for the free trial of the cloud-based Photoshop 6 Extended.
I am creating space images from a blank canvas to be sold as framed prints. My usual workflow for landscapes happens within the software program Vue 11 Infinite. For anyone who doesn't know this program, I create 3D worlds using several different view-ports and then take a 2D snapshot from within the world which ends up being my print.
The preview window is typically quite small (1000x1000 pixels, 100 PPI) so I am used to creating and visually reviewing images without having to zoom in or out of them. Once the scene is done, I set it to render at (6000x6000 pixels, 300 PPI) because I offer up to 60inch x 60inch prints for my customers.
First question which I believe I already know the answer to is, can I create a small image in Photoshop and then render it large? I'm guessing No.
Second question is, can I manipulate the starting resolution so I can expand the image later without having to re-sample it (i.e. set the blank canvas to 1000x1000 pixels, 1800 PPI and then when the image is complete change the resolution to 300 PPI thus converting the image to 6000x6000 pixels without re-sampling...1800 PPI divided by 6 = 300 PPI while 1000x1000 pixels x 6 = 6000x6000 pixels)?
If the answer to this is No, then does anyone have any other suggestions? I have tried setting the canvas to 6000x6000, 300 PPI to start but its just too huge to work with. My monitor is only a 23inch and making things like background stars and other details, I can't even see them...lol, because I'm zoomed in to 10% of the canvas just to fit it on my screen and is terrible to work with.
All help is greatly appreciated. Thank you for your time.
I am relatively new to Photoshop and I have signed up for the free trial of the cloud-based Photoshop 6 Extended.
I am creating space images from a blank canvas to be sold as framed prints. My usual workflow for landscapes happens within the software program Vue 11 Infinite. For anyone who doesn't know this program, I create 3D worlds using several different view-ports and then take a 2D snapshot from within the world which ends up being my print.
The preview window is typically quite small (1000x1000 pixels, 100 PPI) so I am used to creating and visually reviewing images without having to zoom in or out of them. Once the scene is done, I set it to render at (6000x6000 pixels, 300 PPI) because I offer up to 60inch x 60inch prints for my customers.
First question which I believe I already know the answer to is, can I create a small image in Photoshop and then render it large? I'm guessing No.
Second question is, can I manipulate the starting resolution so I can expand the image later without having to re-sample it (i.e. set the blank canvas to 1000x1000 pixels, 1800 PPI and then when the image is complete change the resolution to 300 PPI thus converting the image to 6000x6000 pixels without re-sampling...1800 PPI divided by 6 = 300 PPI while 1000x1000 pixels x 6 = 6000x6000 pixels)?
If the answer to this is No, then does anyone have any other suggestions? I have tried setting the canvas to 6000x6000, 300 PPI to start but its just too huge to work with. My monitor is only a 23inch and making things like background stars and other details, I can't even see them...lol, because I'm zoomed in to 10% of the canvas just to fit it on my screen and is terrible to work with.
All help is greatly appreciated. Thank you for your time.