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Yas.

Fresnel and refraction index 1,5 for glass (Bhodinut is best: has a gradient)

color only in transparancy channel


bit reflection, not too much


The secret lies in the lighting: create a disk primitive, and move it upwards. adapt size as you fancy, and make editable. This gives four points and a central one. drag this into DiCloner and add a light. This gives a kind of global lighting. Adjust lights (colour, intensity,...no shadow)

Then add a spot front left with shadow and see that its beam passes through the glass.


For the sphere I used MeshBrush a bit after seeting to 144 instead of 24.


What is our favorite program/app? (Hint - it begins and ends with the letter P)
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