James Ortega
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I was hoping someone could explain to me what I must be doing like a donkeybrains with regard to color-adjusting feather-edged layers. Presumably like everyone here, when adding a figure or element onto a background image/scene/etc., I make sure the figure is actually composed of a layer set that features more than one overlayed copy with varying degrees of edge-feathering on top of each other with different opacities, with a slightly gauss-blurred very transparent layer underneath it all in order to create a realistic inclusion of the figure into the general scene/atmosphere.
My problem comes when any of those feather-edged layers are put under the control of a color adjustment layer (most visible with Hue/Sat), Ostensibly, this should do as it is told and magically change the color of any given mass all the way (and including!) the edge. However, a closeup of the feathering edge reveals it never plays along with the rest of the mass just adjacent to it: the entire outline just changes its own color like a sandy coastline according to some inscrutable whim, always resulting in making my image look like it’s on an 80’s bluescreen film. This pernicious behavior is only ameliorated on fully colorized layers, which of course doesn’t solve the problem at all. Now I understand that the attenuation of edge pixels would seem to justify this orneriness, but I have (luckily!) found a loophole: If I just (inefficiently) use the adjustment layers as mere value-references for settings I take a fancy to, and I just make more layer copies of the selections I am interested in recoloring, then individually (and permanently) adjust their Hue/Sat values according to the result I liked on a given adjustment-layer, the whole selection behaves itself and changes its colors like it’s supposed to. Of course, this means a lot more layers than necessary if I want to keep other favorable color options open for this or that little selection in an image. Now this chromatic double-standard strikes me as mighty fishy but I’m certain it’s some muleheadedness on my part. I’m also certain the real reason is precisely related to my ignorance of that perplexing ‘Anti-Aliasing’ phenomenon (could anyone throw in an intuitive, vernacular explanation of what this thing is, by the way?). Thank you for any help with this!
My problem comes when any of those feather-edged layers are put under the control of a color adjustment layer (most visible with Hue/Sat), Ostensibly, this should do as it is told and magically change the color of any given mass all the way (and including!) the edge. However, a closeup of the feathering edge reveals it never plays along with the rest of the mass just adjacent to it: the entire outline just changes its own color like a sandy coastline according to some inscrutable whim, always resulting in making my image look like it’s on an 80’s bluescreen film. This pernicious behavior is only ameliorated on fully colorized layers, which of course doesn’t solve the problem at all. Now I understand that the attenuation of edge pixels would seem to justify this orneriness, but I have (luckily!) found a loophole: If I just (inefficiently) use the adjustment layers as mere value-references for settings I take a fancy to, and I just make more layer copies of the selections I am interested in recoloring, then individually (and permanently) adjust their Hue/Sat values according to the result I liked on a given adjustment-layer, the whole selection behaves itself and changes its colors like it’s supposed to. Of course, this means a lot more layers than necessary if I want to keep other favorable color options open for this or that little selection in an image. Now this chromatic double-standard strikes me as mighty fishy but I’m certain it’s some muleheadedness on my part. I’m also certain the real reason is precisely related to my ignorance of that perplexing ‘Anti-Aliasing’ phenomenon (could anyone throw in an intuitive, vernacular explanation of what this thing is, by the way?). Thank you for any help with this!