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Well, to be honest, the model isn't entirely mine. This guy sent me a model with 33k faces. My job is to reduce that down to a usable number for a crowd scene. I've gotten down to under 1k faces. Could probably shave another 50 faces off.


I used Multi-Res to initially reduce the faces. Multi-Res left quite a mess. His face, shoulder, and feet got totally mangled. In the time it took me to clean it up, I could have modeled him from scratch. Well, cleaning somebody elses messy mesh is still a good thing to practice.


Fix the mesh, rig it, find bad geometry. Delete the rig, fix the geometry, rig again, find more bad geometry, et cetera. It's a vicious cycle.


A lot of the subtle details come from the textures. I started out by painting his muscles in black and white. Then  I used that as a template for the bump and spec level maps. Looking pretty good around the shoulder and clavicle, which are the areas that I concentrated on.


When it's what you do, it's what you do. Might look hard to one person, but it's not to another. I call this "Catching Arrows". My woman can cook up a storm while I have a hard time with macaroni & cheese. Know what I mean?


Thanks for the comments, folks.


play.fiddle.learn


What is our favorite program/app? (Hint - it begins and ends with the letter P)
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