This is an early conceptual idea of what I hope to be able to get in a finalized piece of art created almost entirely by my self from scratch right now, the background is a static image I found on the internet I'm using it as a target. the head however, was created by yours truly in mudbox, and then finalized (added textures, rendered etc) in 3ds Max 2015.
it looks a bit strange with the random highlights in places, that's the reflective map, silly me thought it acted like an alpha channel, it didn't, but i liked it, so I kept it, the final image will be using a raycasting renderer, so reflections will be of the other objects in the scene.
I also hope to do the rest of the body before too long, rig it up and add a helmetless head, or perhaps modify the current model so a head can be fitted underneath the helmet model.
this is pretty much my first baby step into ACTUAL 3d artwork, so I'd appreciate any input possible on this so i know if I'm going in the right direction and no, the model isn't good for games...
it looks a bit strange with the random highlights in places, that's the reflective map, silly me thought it acted like an alpha channel, it didn't, but i liked it, so I kept it, the final image will be using a raycasting renderer, so reflections will be of the other objects in the scene.
I also hope to do the rest of the body before too long, rig it up and add a helmetless head, or perhaps modify the current model so a head can be fitted underneath the helmet model.
this is pretty much my first baby step into ACTUAL 3d artwork, so I'd appreciate any input possible on this so i know if I'm going in the right direction and no, the model isn't good for games...
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